**Now with optional VFX and buff durations** Do you hoard your best coatings like megalixirs in a Final Fantasy game, only to find you still have them all at the last boss, being afraid of wasting them every time you think about using them? Do you hate tedious creation and consumption mechanics with a burning passion? The solution has arrived!
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All oils and poisons now apply to weapons indefinitely, and persist through long rest. All looping VFX/SFX has been removed. Applying a different oil or poison will replace the current coating.
(Obvious) warning: This is a direct trade off of game balance for quality of life. Coatings are only intended to last for one battle, some with only a 3 turn duration. The only real way to counterbalance this change is to beef up enemies a bit to compensate. Thankfully, Configurable Enemies exists, so it's easy!
*NEW* Added variants with and without looping vfx, long, and short rest durations
It never occured to me to make a short rest version, credit to ArunnyE for the idea. This is actually completely balanced for vanilla, since you will generally short rest between major fights anyway. Now you can pre-coat without losing a turn, which is nifty!
Update 1.0.1: Fixed long rest versions, archiving short rest versions until I get them working