About this mod
Reduces the number required to roll a critical hit with Adamantine Weapons by 1, thus giving a reason to forge them instead of Adamantine Armor.
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Adamantine Weapons are suboptimal compared to Adamantine Armor. What's worse, their description is very misleading: it sounds as if they score critical hits on every successful attack, while actually this effect works only against items: barrels, chests, doors, etc. While there is already another mod improving them, it adds other features and goes too far for my taste, balance-wise.
Description
This mod improves Diamondsbane passive on Adamantine Weapons. Now it reduces the number required to roll a critical hit with them by 1 in addition to always scoring criticals against items. This effects doesn't work for other attacks, such as non-adamantine weapons or spells but stacks with other sources of critical hit improvements. Thus, Adamantine Weapons become more competitive with Armor, without becoming too overpowered. They get their own niche, synergizing well with Crit-based builds such as Barbarian and Champion.
Compatibility
Mods adding new adamantine weapons that uses the same passives are naturally compatible.