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VitruvianGuar

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VitruvianGuar

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28 comments

  1. Isdariel
    Isdariel
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    Nice mod, but getting a downed character up post-combat is a bit tedious. In that case, the check should pass automatically (or a failure should restore 1 hp).
  2. lamlai123
    lamlai123
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    I think the mod won't work at all, try install it with clean (no other mod) but it still not working. Can we get it as a new skill or potion version?
    1. Isdariel
      Isdariel
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      Works fine for me (patch 7)
  3. FMLS
    FMLS
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    Would be awesome if it were also compatible with Hurry Up
  4. PaloKan
    PaloKan
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    could you make it that if the ability check is 20+ it instead heals 2d4 and 25+ 3d4?
  5. kayra1234567
    kayra1234567
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    Does this work on patch 5 ? Does the problem specified by Atru still remain?
    I really like this idea, but if an enemy attacks a stabilised but not healed character, they do no damage. It seems that the stabilised character just sits there immune to everything, waiting for a heal. Is that right? 

  6. Atru
    Atru
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    I really like this idea, but if an enemy attacks a stabilised but not healed character, they do no damage. It seems that the stabilised character just sits there immune to everything, waiting for a heal. Is that right? 
    1. kayra1234567
      kayra1234567
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      Is that still the case?
  7. EruwinuSumisu
    EruwinuSumisu
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    Really nice mod, great game design sense.
  8. Zer0Class
    Zer0Class
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    Can this be compatible with Immersive AI's Dodge action? And if so do I need to make it compatible somehow? 
  9. Remor1210
    Remor1210
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    This mod is just what I was looking for! But I see that it rewrites the characters' actions, is it compatible with the "dodge" action that the "Immersive AI" mod adds?
    1. Myloween
      Myloween
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      • 10 kudos
      Same for me, from what I tried currently no. I would love to know how make it compatible or find a compatibility patch. Including for Grappling Framework too if possible.
    2. VitruvianGuar
      VitruvianGuar
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      Why does AI mod modifies player's actions?
    3. Myloween
      Myloween
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      The mod also add a new dodge action into the game.

      EDIT:
      If I understand correctly, I simply must merge "SpellSet.txt" to create a compatibility patch between all the mods ?
    4. VitruvianGuar
      VitruvianGuar
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      Yes, this is it
    5. Myloween
      Myloween
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      Thank you, that works fine. ;)
  10. Vuka7
    Vuka7
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    this mod gives all my characters unarmed strike (the action) even if they wield a sword. Is this intended?
    1. VitruvianGuar
      VitruvianGuar
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      Yeah, part of compatibility with Unlocked Unarmed Strike. I can make a version without it, in principle. Is it such a huge concern?
    2. Green8erry
      Green8erry
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      I don't want to speak for OP, but I think it was more of a surprise. At first I thought I had somehow installed the wrong mod or an additional mod. Maybe just a short explanation that it's an added feature. If people truly don't like it they could simply drag it off the hot bar. It's a skill listed in common abilities if we need/want it back.