Nice mod, but getting a downed character up post-combat is a bit tedious. In that case, the check should pass automatically (or a failure should restore 1 hp).
Does this work on patch 5 ? Does the problem specified by Atru still remain?
I really like this idea, but if an enemy attacks a stabilised but not healed character, they do no damage. It seems that the stabilised character just sits there immune to everything, waiting for a heal. Is that right?
I really like this idea, but if an enemy attacks a stabilised but not healed character, they do no damage. It seems that the stabilised character just sits there immune to everything, waiting for a heal. Is that right?
This mod is just what I was looking for! But I see that it rewrites the characters' actions, is it compatible with the "dodge" action that the "Immersive AI" mod adds?
Same for me, from what I tried currently no. I would love to know how make it compatible or find a compatibility patch. Including for Grappling Framework too if possible.
I don't want to speak for OP, but I think it was more of a surprise. At first I thought I had somehow installed the wrong mod or an additional mod. Maybe just a short explanation that it's an added feature. If people truly don't like it they could simply drag it off the hot bar. It's a skill listed in common abilities if we need/want it back.
28 comments
EDIT:
If I understand correctly, I simply must merge "SpellSet.txt" to create a compatibility patch between all the mods ?