About this mod
This mod makes armor helmets actually useful and not throwaway garbage. Plain and simple.
- Requirements
- Permissions and credits
- Donations

Metal Helms reduce piercing and slashing damage taken slightly. Leather Helms do the same for bludgeoning.
Saving throw bonuses provided by the helms are increased to +2.
Some of these changes WILL apply to some unique helms, as they reference the default metal/leather helms. Future patches will have versions that remove powerful uniques from these benefits.
VERSIONS
-1-- This version sets the damage resists of the helmets to -1 damage. Leather helmets reduce blunt damage by 1. Metal helmets reduce both piercing and slashing damage by 1.
-2 -- Same as above, just -2 damage. Stronger effect.
PLANNED -- Increase AC +1 with helmet (new version, maybe OP), Add more unique armored helmets to the game
INSTALLATION
https://bg3.wiki/wiki/Guide:Installing_Mods
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CHECK OUT MY OTHER MODS!
Arsenal Overhaul - Weapon Viability Enhanced --- https://www.nexusmods.com/baldursgate3/mods/2370
Reworks weapons types to be more viable and unique amongst each other.
Equalized Armor - Look How You Want! --- https://www.nexusmods.com/baldursgate3/mods/2138/?tab=description
Makes all armors in a tier (light/med/heavy) share the same weight and AC so you don't have to compromise on AC for fashion
Better Blade Ward -- https://www.nexusmods.com/baldursgate3/mods/3577
Makes Blade Ward more viable and useful
Greater Greatclubs --- https://www.nexusmods.com/baldursgate3/mods/1884
Makes Greatclubs more viable and unique. Buffed more from Arsenal Overhaul
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