So, your mod broke my game. I don't know why, but it disabled my ability to go to camp and to use the boat in act 1. I played through a few hours today with the mod on, until I finally rested. I then realized the pact weapon status was no longer on my weapon, and tried to re-apply it, and couldn't. I have a mod that modifies it, and so I figured, 'oh well, they are just incompatible, I will uninstall it'.
Only, now after I uninstalled did I realize that I can no longer go to camp, or travel the boat, and I went back back back in my saves until I could. The first save where I could, was the save file before installing your mod. I don't know what the issue was, but there's something you might wanna figure out.
Edit: So a real shame here... I got the mod to 'work' as far as its compatibility with the other pact altering mod, but still... the moment I turn on the mod, I can no longer go to camp... which makes this impossible to use.
Any chance of adding a version that adds the thrown property like in EK Weapon Throw? It seems like it might be as easy as adding "WeaponProperty(Thrown)" in the boosts section if I'm looking at it right
Same! Used the Dread Overlord mod to whip up a Necromancer from a book series I read, and grabbed the Ring of Returning to give him a thowable sickle. Drove me nuts I couldn't once bound.
Should be compatible I think, long as this is loaded after. Let me know if it isn't. This just edits the status the spells apply, whereas those mods edit the spells themselves I think.
Also you CAN give it to party members, but it will use their CHA/WIS. Basically an insurmountable side effect, and likely why the devs made these weapons hard locked in the first place.
I might be able to make a function where unequip removes the status, but this would make you have to reapply it everytime you throw.
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Only, now after I uninstalled did I realize that I can no longer go to camp, or travel the boat, and I went back back back in my saves until I could. The first save where I could, was the save file before installing your mod. I don't know what the issue was, but there's something you might wanna figure out.
Edit: So a real shame here... I got the mod to 'work' as far as its compatibility with the other pact altering mod, but still... the moment I turn on the mod, I can no longer go to camp... which makes this impossible to use.
What would happen if you equip it to another character? Does it scale off their CHA/WIS modifier, or still on the caster's CHA/WIS?
Or can you still not give them to other characters?
Also you CAN give it to party members, but it will use their CHA/WIS. Basically an insurmountable side effect, and likely why the devs made these weapons hard locked in the first place.
I might be able to make a function where unequip removes the status, but this would make you have to reapply it everytime you throw.
Load order is :
1.) Off-hand and Ranged Bind Weapon for Pact of the Blade
2.) This mod
3.) Shillelagh Plus.
Load order is :
1.) Shillelagh Plus.
2.) This mod
3.) Off-hand and Ranged Bind Weapon for Pact of the Blade
I think Shillelagh Plus is incompatible, tried moving it around the mod order, still doesn't work.