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BODK1N

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10 comments

  1. TheOGTennessee
    TheOGTennessee
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    So, your mod broke my game. I don't know why, but it disabled my ability to go to camp and to use the boat in act 1. I played through a few hours today with the mod on, until I finally rested. I then realized the pact weapon status was no longer on my weapon, and tried to re-apply it, and couldn't. I have a mod that modifies it, and so I figured, 'oh well, they are just incompatible, I will uninstall it'.

    Only, now after I uninstalled did I realize that I can no longer go to camp, or travel the boat, and I went back back back in my saves until I could. The first save where I could, was the save file before installing your mod. I don't know what the issue was, but there's something you might wanna figure out.

    Edit: So a real shame here... I got the mod to 'work' as far as its compatibility with the other pact altering mod, but still... the moment I turn on the mod, I can no longer go to camp... which makes this impossible to use.
  2. GreatOldOneBob
    GreatOldOneBob
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    • 1 kudos
    Any chance of adding a version that adds the thrown property like in EK Weapon Throw? It seems like it might be as easy as adding "WeaponProperty(Thrown)" in the boosts section if I'm looking at it right
  3. Luigidude
    Luigidude
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    • 0 kudos
    Can't you just... Equip the new weapon you want to bind to?
    1. BODK1N
      BODK1N
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      No, vanilla doesn't let you swap weapons. You are literally hard locked until long rest.
  4. Koroniss
    Koroniss
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    • 1 kudos
    Thank you! Just the other day I was grumpy about finding out I am unable to throw the Returning Pike I boight specifically for my warlock.
    1. TrollanKojima
      TrollanKojima
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      • 0 kudos
      Same! Used the Dread Overlord mod to whip up a Necromancer from a book series I read, and grabbed the Ring of Returning to give him a thowable sickle. Drove me nuts I couldn't once bound.
  5. GodIsMyCondom
    GodIsMyCondom
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    • 1 kudos
    Compatibility with mods that edit the skills? Off-hand and Ranged Bind Weapon for Pact of the Blade and Shillelagh Plus
     
    What would happen if you equip it to another character? Does it scale off their CHA/WIS modifier, or still on the caster's CHA/WIS?

    Or can you still not give them to other characters?
    1. BODK1N
      BODK1N
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      Should be compatible I think, long as this is loaded after. Let me know if it isn't. This just edits the status the spells apply, whereas those mods edit the spells themselves I think.

      Also you CAN give it to party members, but it will use their CHA/WIS. Basically an insurmountable side effect, and likely why the devs made these weapons hard locked in the first place.

      I might be able to make a function where unequip removes the status, but this would make you have to reapply it everytime you throw.
    2. GodIsMyCondom
      GodIsMyCondom
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      • 1 kudos
      Tested it for a bit, couple of issues.

      Load order is :
      1.) Off-hand and Ranged Bind Weapon for Pact of the Blade 
      2.) This mod
      3.) Shillelagh Plus.


      • Melee weapons are not being binded by Bind Pact Weapon
      • Ranged weapons work great, other party members are not proficient with it, which is intended.


      • Shillelagh 'd weapons can't be thrown or unequipped, might have to move the mod before it.
    3. GodIsMyCondom
      GodIsMyCondom
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      • 1 kudos
      Test 2

      Load order is :
      1.) Shillelagh Plus.
      2.) This mod
      3.) Off-hand and Ranged Bind Weapon for Pact of the Blade 


      • Melee and Ranged weapons are bound, can be thrown and unequipped
      • Shillelagh'd weapons can't be thrown or unequipped.

      I think Shillelagh Plus is incompatible, tried moving it around the mod order, still doesn't work.