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Changelogs
Version 1.3.1
Worked around a saved double's armor being invisible after load in Patch 8 (only works on new saves)
Version 1.3
Worked around Patch 8 bug making the double's armor invisible
Version 1.2.3
Fixed double wearing armour even if the Cleric is wearing camp clothes
Fixed dyes not working on the double
Version 1.2.2
Fixed weapons not staying equipped when loading a save
Version 1.2.1
Include shields in more reliable weapon equip handling
Version 1.2
More reliably equip weapons in or out of combat
Force unsheathe melee weapons to work around it not happening if combat starts while the double is already up
Version 1.1
Added alternative version that hides the double's helmet
Minor optimization
Version 1.0
Initial release
It's cool how the Illusory Double from Invoke Duplicity actually looks like the summoner now (it didn't at release), but unfortunately it only works properly out of combat. When summoned in combat, it will be unarmed and wear a chain shirt instead of the summoner's equipment.
This mod removes the default equipment and forces the double to equip the cloned items it's given. It also makes the double use camp clothes if the Cleric is, and makes dyes work on the double's equipment.
No Helmet Version There's an alternative version that hides the helmet on the duplicate. Use only one version of the mod at a time.
Compatibility Should be compatible with any other mods, including ones that change the Invoke Duplicity spell, as long as they don't completely replace the summoned entities.
My UA6 Invoke Duplicity mod does completely replace the duplicate, but also contains a built-in version of this mod, so doesn't need it.