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Silent Note

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5ilentNote

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About this mod

Allows all allies, whether they are party members or not, to participate and react to the player's dialogues, regardless of distance or the party size.
Now working with triggers !

Requirements
Permissions and credits
Translations
  • Russian
  • Korean
Donations


Description:
A very simple mod that adds a toggleable passive feature, allowing all allies, whether they are party members or not, to participate in and react to the player's dialogues, regardless of distance or party size.
it also allows you to receive approval ( both positive and negative ) from all your allies.

Informations:
  • Apply the Toggle Grouped Dialogues passive to every allies, you can find it directly next to the Knockout passive in the common tab inside the spellbook.
  • Add the status Grouped Dialogue.
  • When a character with the Grouped Dialogue status starts a dialogue, all available allies will automatically participate in it and react whether they are party members or not and regardless of distance or party size.
  • You can receive approval ( both positive and negative ) from all your allies.

Norbyte's Script Extender is essential for this mod.
You can install it by placing it in the "bin" folder within your game directory.
  • Location exemple 1: C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin
  • Location exemple 2: D:\Steam\steamapps\common\Baldurs Gate 3\bin

Furthermore, if you're using the BG3 Mod Manager, you can navigate to "Tools" => "Download & Extract Script Extender" to let the
manager handle the installation for you.

Compatibility:
This mod didn't change any game files.
This mod should be compatible with every mods.
You don't need to start a new game for the mod to work.
Work in multiplayer.
Easy uninstallation.

Bugs being fixed and work in progress:
  • When you go to bed with the passive enabled, origin characters do not sleep. 100% fixed
  • Triggers are not functioning as intended. 100% fixed
  • Occasionally, the indicators that a character wants to talk to you at camp are not visible. Please check regularly if someone wants to talk to you, particularly Gale.
  • Some dialogues and approval interactions do not work with the passive.

Installation:
You can opt for either the Vortex Mod Manager or the BG3 Mod Manager to incorporate this mod.
Ensure that you activate your mods in Vortex or export the mod list when using the BG3 Mod Manager.

Uninstallation:
  • Starting the game from your bugged save file with the mod enabled.
  • Choose any character and drop 27 golds on the ground OR Spam the toggle passive ability rapidly.
  • Confirm the message, and the game will auto-save and close.
  • Uninstall the mod by deleting it from your mods directory.
  • Use the save that the mod created next time you play.

If you want to remove the Script Extender delete DWrite.dll and ScriptExtenderSettings.json from your bin directory.
  • Location exemple 1: C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin
  • Location exemple 2: D:\Steam\steamapps\common\Baldurs Gate 3\bin

Changelog 2.0.0.2
  • Fixed: Dying Hyena for the Dark Urge.
  • Fixed: Working if origins is near to the player.

Changelog 2.0.0.0
  • Fixed: Patch 4 compatibility.
  • New feature: Now works with triggers !
  • New feature: Priority - Now the mod will add origin characters while prioritizing a specific order:
    priority > concerned > in range > golds > approval > name

  • Priority: If a character is marked as priority, meaning if the character is supposed to intervene during this dialogue.
  • Concerned: If the dialogue involves the specific character.
  • In Range: If the character is within the dialogue range.
  • Golds: Based on the amount of gold the character possesses.
  • Approval: The approval rating the character has with the player.
  • Name: Alphabetic order.

  • New feature: The mod now attempts to grant the passive ability to everyone upon loading.
  • New feature: Updated uninstallation process - Toggle the passive ability rapidly (6 times) to trigger the uninstallation message.
  • Fixed: Improved character placement detection during dialogues. This should resolve the issue where one character speaks, but another character is displayed.
  • Fixed: Sleep Cutscene. This should resolve the issue of characters not being visible while sleeping.
  • Information: "EveryoneInDialogue[Team]" and "EveryoneInDialogue[Party]" are now merged.
  • Information: The mod now comes in four versions - normal, safe, partysize, and safe+partysize.
  • Normal version: Similar to the previous version, the mod will attempt to trigger everyone in dialogue.
  • Safe version: The mod will only trigger if an origin character is detected and will only invite them. This version is recommended for "Dark Urge."
  • Partysize version: Sets the partysize to 200.

Changelog 1.0.2.0
  • Fixed: Safe uninstallation. You can now uninstall the mod without any problems. Instructions are provided above.

Changelog 1.0.1.1
  • Fixed: Multiplayer

Changelog 1.0.1.0
  • Added a passive ability to every controllable character called "Grouped Dialogues" ! You can toggle it in your skills menu, you don't need to crouch anymore.

Changelog 1.0.0.2
  • If you are crouched when you initiate a dialogue, the mod won't activate, allowing you to keep private moments private.

Changelog 1.0.0.1
  • Custom characters are no longer forced to participate in the dialogue.
  • Only original characters are included in the dialogue.

Thank you to:
  • Larian Studios
  • All the modding community of Baldur's Gate 3