About this mod
Allows Humanoid characters to equip Ogre Club, Ogre Greatclub, and Minotaur Greatclub.
- Permissions and credits
Currently implemented:
- Minotaur's Greatclub (in-game name "Greatclub") - 2d12; Greatclub + 2-handed; no Concussive Smash as proficiency skill
- Ogre Club (in-game name "Heavy Spiked Club") - 2d8; Greatclub; held in one hand for some reason
- Ogre Greatclub (in-game name "Gnarled Tree Branch") - 2d8; Greatclub
Planning to add a few other weapons that have similar restrictions.
Testing complete:
- Brewer Mace - 1d8; Mace; wielded by Thisobald Thorm in Act 2.
- Orthon Shortsword - 2d4; Shortsword + Light + Finesse; wielded by Yurgir
Located and added; Yet to remove tag:
- Scythe of Myrkul
- Watcher Greatsword
- Watcher Crossbow
Problematic:
- Orthon Hand Crossbow - wielded by Yurgir, located ID, can't show up in game for some reason...?
Allows Humanoid characters to equip Ogre Club, Ogre Greatclub, and Minotaur Greatclub. Weapon itself is not part of the mod, you will have to find them by disarming the appropriate enemies.
Made this just for fun. Somehow got this as a bugged item in my vanilla playthrough. Couldn't recreate the bug consistently, and since a lot of people seem to like it, I'm making it into a simple mod instead.