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  1. BlakeAVG
    BlakeAVG
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    Is there a way to spawn a character? or add character , I was using a mod because of It I lost couple of members and they are  not showing up at camp.
    1. Zephyrie
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      Depends on what kind of character / who?
  2. Vojsys
    Vojsys
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    I read before you get to goblin village you get pernament Instrument proficiency by talking to a tiefling, is there a way i can cheat it?
    1. Zephyrie
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      Well, you could give yourself the "Performer" feat, which gives you musical instrument proficiency and increases your charisma - this is permanent as well.

      AddPassive(GetHostCharacter(), "Performer") <-- That command should do it. :)
    2. Honor4saken
      Honor4saken
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      doesn't work for some reason, I'm searching comments specifically for that feat.
    3. MurtaghLee
      MurtaghLee
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      The AddPassive(GetHostCharacter(), "Performer") does work. You'll notice the perform action shows up on your bar after you apply it. I just tested it.
    4. Honor4saken
      Honor4saken
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      Yes but you don’t get the Charisma buff.
    5. ApolloVibes
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      There's a mod for that. Musical Instrument Proficiency For All.

      Great for if you're not making/respeccing a bard character for this playthrough but still want them to be able to play instruments.
    6. Zephyrie
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      I mean if you really just want to up your Charisma score, you could do any (or all) of these following passives:

      AddPassive(GetHostCharacter(), “AbilityImprovement_Charisma”) --> Adds +1 charisma, just like performer feat would.

      AddPassive(GetHostCharacter(), "HAG_Hair_CHA_Passive") --> Adds +1 charisma from the use of hag hair.

      AddPassive(GetHostCharacter(), "Actor") --> Adds the "Actor" feat, which has the same add +1 charisma up to max. 20 as the performer feat would, but also doubles proficiency bonus for deception and performance checks.

      Immediate edit to this, here's all the rest of the charisma-boosting passives I could find as well:

      AddPassive(GetHostCharacter(), “LOW_SharGrotto_Mirror_CharismaBoon_Passive”) --> Adds +2 to charisma, up to a total of 24.

      AddPassive(GetHostCharacter(), "LOW_SharGrotto_Mirror_MinorCharismaBoon_Passive") --> Same as above but adds +1 to charisma.

      AddPassive(GetHostCharacter(), "Resilient_Charisma") --> Adds +1 to charisma and proficiency in charisma saving throws.

      You can get up to +7 extra charisma points using all the passives I've provided here. Hope it helps!
  3. zonzu11
    zonzu11
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    How would you add spell slots (permanent spell slots) ? Or class slots like Oath Charges
    Is there a Command for it
    1. JustKyrios
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      local host = Osi.GetHostCharacter(); Osi.AddBoosts(host, "ActionResource(SpellSlot, Spell-Slot-Level, Amount-You-Want)", "", host)

      So this would give you 100 6th level spell slots. Fun Fact - You can give yourself 7th and 8th level spell lots, but they aren't usable.
      local host = Osi.GetHostCharacter(); Osi.AddBoosts(host, "ActionResource(SpellSlot,6,100)", "", host)

      Edit - Extra Channel Oath Charges and Lay On Hands!
      local host = Osi.GetHostCharacter(); Osi.AddBoosts(host, "ActionResource(ChannelOath,1,0)", "", host)

      local host = Osi.GetHostCharacter(); Osi.AddBoosts(host, "ActionResource(LayOnHandsCharge,1,0)", "", host)
    2. OogieKNight
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      Oath charges does not seem to want to work for me. Copy and pasted what you had, tried changing both numbers keep getting [string "Osi.GetHostCharacter(); Osi.AddBoosts(host, "..."]:1:String expected for argument 2, got nil stack traceback
       [C++ Code}: in field 'AddBoosts'
      Osi.GetHostCharacter(); Osi.AddBoosts(host,  "ActionResource(ChannelOath,1,0)", "", Host):1: in main chunk
    3. OogieKNight
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      Got it working with Osi.AddBoosts(GetHostCharacter, "ActionResource(ChannelOath,10,0)", "", GetHostCharacter())
    4. Bargro
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      nvm
  4. kaluolana
    kaluolana
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    Could someone tell me a spell's ID which is the LegendaryAction for the spectator ,given to the spectator.I can't find it!
  5. tyrion6
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    Hello,

    Is there a way to summon a hostile water elemental ?
  6. TellperionAvarth
    TellperionAvarth
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    Hiyo, I'm just wondering if anyone has had any experience with re-triggering cutscenes that have already occurred?  I know you can proc cutscenes to happen (particularly camp / long rest scenes).  There have been some on an honour mode save that I accidentally skipped bits over and can't now go back to them.  If I proc the cut scene will this mess up anything, or any flags that these cut scenes might set (would rather not corrupt this save as it is honour and I would cry)?
  7. Toityle
    Toityle
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    Would there be a command to remove the Tiefling racial tag from my character? I've tried one command formatted "ClearTag(GetHostCharacter(), "TAGUUID")" with a couple varying UUIDs but none of them seem to be working for me.
  8. MurtaghLee
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    Any way to add a particular passive/feature to a weapon/item? I want to apply the 'Chaos' passive from Sarevok's sword to my current main weapon (Balduran's Giantslayer).
    I tried AddPassive("MAG_Giantslayer_Greatsword","MAG_Sarevok_OfChaos_Greatsword_Leeching_Passive") but it's not working it seems
  9. jshysh
    jshysh
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    How can I add permanent loviatar's love to my passives through script extender console?
    1. FelinaLain
      FelinaLain
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      ApplyStatus(GetHostCharacter(), "GOB_CALMNESS_IN_PAIN", -1)
      You'll need to re-apply it after each long rest
    2. jshysh
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      Thanks! May I ask what the -1 means?
    3. FelinaLain
      FelinaLain
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      It's the duration. -1 means "until long rest" you can't go any longer than that because even if you put "99999" or bigger, long rest will reset it anyway. So -1 is easier and faster.
    4. jshysh
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      Thanks a lot! :]
    5. jshysh
      jshysh
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      Do you also perhaps know a way to add feats through this? like performer for example, or adding proficiency like musical proficiency
    6. FelinaLain
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      Two ways, one for simple feats (no selecting options needed)
      AddPassive(GetHostCharacter(), "Performer")
      the feat get added (all its effects work) but doesn't appear as "unlocked" in the list of feats

      local host = Osi.GetHostCharacter(); Osi.AddBoosts(host, "Proficiency(Longbows)", "", host)
      OR
      AddPassive(GetHostCharacter(), "Proficiency_Longbows")

      For feats that require selecting multiple choices (weapon feats etc for exemple) need to be done one option at the time. Unlocking the feat will just make it appear in the character sheet but it does nothing without the options.

      to find the names of feats and their options check out
      Noway BG3 drive: https://drive.google.com/drive/folders/1avQDCgvB9HNslK0nmRg2E-OVjhZKoVXS
      Or blueneuron data browser: blueneuron.net/hexdatabrowser/

      both ways are permanent
    7. JustKyrios
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      Actually, in theory AddPassive(GetHostCharacter(), "GOB_CalmnessInPain") should work since GOB_CalmnessInPain is the passive and GOB_CALMNESS_IN_PAIN is the status for it.
    8. Kingkillertje
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      I was looking for this but i felt that doing it after each long rest would be very tedious. So out of curiousity, i tried doing -2 instead of -1, then took a long rest and the conditioned stayed. So that does apply them as Permanent like when the NPC gives the buff. Hope this helps people in the future =)
    9. Honor4saken
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      So I've tried the one below with no luck, but I couldn't find the other "parts" of the feat.

      AddPassive(GetHostCharacter(), "Performer")

  10. Toityle
    Toityle
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