Baldur's Gate 3

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Halfaron

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halfaron

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About this mod

This mod adds a number of items geared towards a melee Swords Bard. I built this for myself, but thought I'd share it here in case anyone else found it useful.

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This mod adds a number of items geared towards a melee Swords Bard. I built this for myself, but thought I'd share it here in case anyone else found it useful. There are six pieces of gear, each with a Rare, Very Rare and Legendary version.

I also added a Legendary version of each instrument in case you have companions that don't know how to play. They all have the same bonuses.

Everything can all be found in the Tutorial Chest, mostly because I couldn't think of good places to put them throughout the game. User discretion is advised if you want a balanced play-through. :D

This is my first mod, so feel free to add any comments/suggestions or point out any bugs or typos that you may see and I'll try to update it as I can. None of the art assets are custom, so you should be able to dye as you see fit. This does not replace any in-game item.

I hope you enjoy!

All Magical Instruments:
  • Grants Performance Proficiency
  • Grants Advantage On Performance Skill Checks
  • Charisma +2

Silverhand Blade:

  • Rare: +1 Enchantment, Mellow Harmony Spell (DC 12, 5 Turn Duration, 1 use per short rest, uses bonus action; See Harmonic Dueller)
  • Very Rare: +2 Enchantment, Mellow Harmony Spell (DC 15, 10 Turn Duration, 1 use per short rest, uses bonus action), Melodic Precision Passive (Reduces number needed for crit by 1, rerolls damage die with a 2 or lower; Similar to Knife of the Undermountain King)
  • Legendary: +3 Enchantment, Mellow Harmony Spell (DC 15, 10 Turn Duration, 1 user per turn, uses bonus action), Melodic Precision Passive (Same as Very Rare Version), Vivace! Weapon Action (When you have nothing equipped in your off hand, you can use a bonus action to make a second attack; Similar to Duellist's Prerogative)

Thann Boots:

  • Rare: Advantage on DEX Saving Throws, Increase Jump Distance by 1.5m
  • Very Rare: Advantage on DEX Saving Throws, Increase Jump Distance by 3m, DEX +2
  • Legendary: Advantage on DEX Saving Throws, Increase Jump Distance by 4.5m, DEX +2, Steadfast (You cannot be forcibly moved by a foe's spells or actions, and you ignore the effects of Difficult Terrain; See Helldusk Boots)

Wyvenspur Grasp:

  • Rare: Improved Critical (Reduces number needed to crit by 1), Advantage on Sleight of Hand Checks
  • Very Rare: Improved Critical (Reduces number needed to crit by 1), Advantage on Sleight of Hand Checks, Underdog's Bravery (The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes)
  • Legendary: Improved Critical (Reduces number needed to crit by 1), Advantage on Sleight of Hand Checks, Underdog's Bravery (The wearer gains Advantage on melee attack rolls while surrounded by 2 or more foes), DEX +2

Scalesinger Armor:

  • Rare: AC 12 (Studded Leather Armor), Magical Leather (Reduce All Damage by 1), CON +1, Advantage on CON Saving Throws
  • Very Rare: AC 13 (Studded Leather Armor +1), Magical Leather (Reduce All Damage by 2), CON +1, Advantage on CON Saving Throws, Attackers Can't Land Critical Hits
  • Legendary: AC 14 (Studded Leather Armor +2), Magical Leather (Reduce All Damage by 3), CON +3, Advantage on CON Saving Throws, Attackers Can't Land Critical Hits
Falataer Wrap:
  • Rare: Troubadour's Wonder 1 (AC +1, Bardic Inspiration +1), Advantage on Stealth Checks
  • Very Rare: Troubadour's Wonder 2 (AC +2, Bardic Inspiration +2), Advantage on Stealth Checks, CHA +2
  • Legendary: Troubadour's Wonder 2 (AC +2, Bardic Inspiration +2), Advantage on Stealth Checks, CHA +2, Improved Critical (Reduces number needed to crit by 1)

Starsong Cap:
  • Rare: Advantage on Perception Checks, Advantage on Persuasion Checks, Advantage on WIS Saving throws
  • Very Rare: Advantage on Perception Checks, Advantage on Persuasion Checks, Advantage on WIS Saving throws, Improved Critical (Reduces number needed to crit by 1)
  • Legendary: Advantage on Perception Checks, Advantage on Persuasion Checks, Advantage on WIS Saving throws, Improved Critical (Reduces number needed to crit by 1), CHA + 2, Bardic Intuition (You can see in magical and ordinary darkness up to a range of 24m. You cannot be Blinded.)