Changes the spell "Animate Dead" - instead of summoning a zombie or skeleton it now resurrects the dead creature or NPC (at range player level + 1) to fight and travel with you for 1 hour (100 turns).
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File credits
Credit to isamuchu on Rise Death - code for applying Animate Dead was used to get this working.
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Changelogs
Version 1.1
Added a dismiss action on the thrall
Fixed some issues with Unique Animate Thrall spell - should now be working as intended and can be found wherever Animate Dead is found (e.g. level 3 wizard spell, level 5 tome warlock, etc)
Version 1.0
All versions now in 1 pack - only install 1 version.
Fixed an issue with Long Rest version not working properly. The thrall should now die after a long rest.
Corpse no longer returns to the realm of the dead once losing all HP (due to popular demand)
Version 0.2
Added a version as a new spell (Animate Thrall) - this is marked as experiment as I have not tested. Lasts until Long Rest.
Version 0.1
Concept Release
Now have multiple versions - Default (100 turns), 10 Turns, Long Rest and Permanent.
Credit to isamuchu on Rise Death - some code was used on Apply Animate Dead to get this working.
How to Install:
1. Download the file.
2. Extract the version you want to use.
3. Add .pak file to BG3 Mod Manager.
Highly recommended you use Simosa's Follower Fix as this seems to fix the ocassional issue with thralls not following you
This is what I expected from the Animate Dead spell.
This mod changes Animate Dead, no more random zombies or skeletons, it now resurrects the dead creature or NPC (at range player level + 1) to fight and travel with you for 1 hour (100 turns).
After 100 turns, or if the creature dies, the corpse returns to the realm of the dead - so be careful if you ever want to see them again!
There is a video in the videos section to show you rougly how this works.
UPDATE - 10 turns, Long Rest and Permanent versions now available
UPDATE 2 - Added version as a new spell "Animate Thrall" which lasts until Long Rest - this is marked as experimental as I haven't tested it
Another potential idea is to create a "animate familiar" spell to work on dead lesser creatures. This gives necromancers some necromancy at lower levels.