A very simple mod that adds ritual spells and utility skills for free.
SpellSet versions: Every playable character and companion will have it automatically, you don't have to do anything to get them. Unless there's a conflict. Works on existing saves. Can be taken out at any time.
Potion versions: Drink a potion to learn the skill. Bypasses potential conflict. Should not be taken out mid-playthrough.
FEATURES: MAIN
All the spells are grouped together, so they appear as one and don't clutter up your hotbar. Everything is ritual and cantrip, and unusable by AI.
- Dialogue Bonus: addable bonus in dialogue for advantage, +15 bonus to all skill/raw ability checks and all saving throws. Lasts for a turn. May your Lolth drow never fail to intimidate an innocent soul again. *Technically, you can use this skill in combat. *If you want to intentionally notice something, you can manually cast this before reading plaques/approaching buried treasure/initiating conversations.
- Sanctified Healing: resurrect the fallen, restore all vanilla spell slots and resources. Modded abilities not included. *You can edit the files yourself so they do. *Technically, you can use this skill in combat too.
- Detect Thought: no concentration, until long rest
- Feather Fall
- Speak With Animal
- Knock
- Speak With Dead
- Mage Hand: permanent unless destroyed or dismissed
- Dimension Door: up to one target and self
- Longstrider: up to 4 targets, long rest
- Enhance Leap: up to 4 targets, 10 turns
- Disguise self: it's own spell, not in the container
FEATURES: BALANCED
- Detect Thought
- Feather Fall
- Speak With Animal
- Speak With Dead
- Mage Hand
- Longstrider
- Enhance Leap
- Disguise self
TROUBLESHOOT:
If the main version doesn't work, you can patch it manually or download the consumable version, it adds a bottomless potion to various places in game and anyone can drink it to learn the spell. You don't need both mods.
*Removing the potion version from your game will be riskier due to there being a physical object. At least remove it from your person before you try, or just leave it be.
!!!KNOWN COMPATIBILITY ISSUES:
This mod is currently incompatible with:
- Plunkett1's Immersive AI
- Krrcustom's Extra Throw with BonusAction
- LostSoulMan's Feats Extra
ALTERNATIVE POTION LOCATION:
- Incinerated Mind Flayer on the nautiloid, imp fight area
- Cartilaginous Chest (TUT_Chest_Potions) on, also, the nautiloid
- Also all over the crash site, the three intellect devourer area, because those dead squids are all duplicates, and also the one in goblin shattered sanctum
- [ACT 1] Dammon (tiefling blacksmith) at Emerald Grove
- [ACT 2] Dammon again at the Last Light Inn
- [ACT 3] Baldur's Gate, Lower City, Sorcerous Sundries
Item name (for Equipment.txt): LAR_OBJ_RitualPotion
Potion UUID: bf453d7c-77d3-40d6-9e5a-630396f599e7
PATCHING: IMMERSIVE AI AS EXAMPLE
Navigating to Immersive_AI\Public\Immersive_AI\Stats\Generated\SpellSet.txt and adding
add spell "LAR_RitualSpells"
somewhere undernew spellset "CommonPlayerActions"
will solve the issue of the spell not showing up. And load this mod anywhere before that one.
A QUICK VIDEO: