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Laruses

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Lynstence

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About this mod

No jewelry utility skills.

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!V.2.0.0 removed mod fixer.

A very simple mod that adds ritual spells and utility skills for free. 

SpellSet versions: Every playable character and companion will have it automatically, you don't have to do anything to get them. Unless there's a conflict. Works on existing saves. Can be taken out at any time.

Potion versions: Drink a potion to learn the skill. Bypasses potential conflict. Should not be taken out mid-playthrough.



FEATURES: MAIN

All the spells are grouped together, so they appear as one and don't clutter up your hotbar. Everything is ritual and cantrip, and unusable by AI.
  • Dialogue Bonus: addable bonus in dialogue for advantage, +15 bonus to all skill/raw ability checks and all saving throws. Lasts for a turn. May your Lolth drow never fail to intimidate an innocent soul again. *Technically, you can use this skill in combat. *If you want to intentionally notice something, you can manually cast this before reading plaques/approaching buried treasure/initiating conversations.
  • Sanctified Healing: resurrect the fallen, restore all vanilla spell slots and resources. Modded abilities not included. *You can edit the files yourself so they do. *Technically, you can use this skill in combat too. 
  • Detect Thought: no concentration, until long rest
  • Feather Fall
  • Speak With Animal
  • Knock
  • Speak With Dead
  • Mage Hand: permanent unless destroyed or dismissed
  • Dimension Door: up to one target and self
  • Longstrider: up to 4 targets, long rest
  • Enhance Leap: up to 4 targets, 10 turns
  • Disguise self: it's own spell, not in the container
The mod's changes don't affect vanilla spells.

FEATURES: BALANCED
  • Detect Thought
  • Feather Fall
  • Speak With Animal
  • Speak With Dead
  • Mage Hand
  • Longstrider
  • Enhance Leap
  • Disguise self


TROUBLESHOOT:
If the main version doesn't work, you can patch it manually or download the consumable version, it adds a bottomless potion to various places in game and anyone can drink it to learn the spell. You don't need both mods.

*Removing the potion version from your game will be riskier due to there being a physical object. At least remove it from your person before you try, or just leave it be.

!!!KNOWN COMPATIBILITY ISSUES:
This mod is currently incompatible with:
  • Plunkett1's Immersive AI
  • Krrcustom's Extra Throw with BonusAction
  • LostSoulMan's Feats Extra
*All above mods will also conflict with each other.



ALTERNATIVE POTION LOCATION:
Spoiler:  
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  • Incinerated Mind Flayer on the nautiloid, imp fight area
  • Cartilaginous Chest (TUT_Chest_Potions) on, also, the nautiloid
  • Also all over the crash site, the three intellect devourer area, because those dead squids are all duplicates, and also the one in goblin shattered sanctum
  • [ACT 1] Dammon (tiefling blacksmith) at Emerald Grove
  • [ACT 2] Dammon again at the Last Light Inn
  • [ACT 3] Baldur's Gate, Lower City, Sorcerous Sundries

Item name (for Equipment.txt): LAR_OBJ_RitualPotion
Potion UUID: bf453d7c-77d3-40d6-9e5a-630396f599e7
 

PATCHING: IMMERSIVE AI AS EXAMPLE 
Spoiler:  
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Navigating to Immersive_AI\Public\Immersive_AI\Stats\Generated\SpellSet.txt and adding
add spell "LAR_RitualSpells"
somewhere under
new spellset "CommonPlayerActions"
will solve the issue of the spell not showing up. 

And load this mod anywhere before that one.
 


A QUICK VIDEO: