Baldur's Gate 3
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Celes

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DiZ91891

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1852 comments

  1. DiZ91891
    DiZ91891
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    When reporting a problem, please provide details beyond "xyz isn't working", etc. Such details would include mod order, load order, class, subclass, level and others.

    Additionally, you should always have the latest version of this mod and 5e Spells to minimize potential issues.
  2. Bamboo1066
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    Hello, I love your mods, both this one and 5e Spells. Thank you for your work! 
    And the following are two issues about txt.
    1. "Your walking speed increases by 10 feet" is not mentioned in the description of Bladesong.
    2. "Intelligence modifier" in the description of Bladesong is words when it appears in the upgrade page, instead of a number, while it is a number in the status line. Though it is of no great matter in English, it disturbs me when I translate this mod to my native language. There will be two English words in my Chinese description in that case.
    Sorry that I don't know how to insert images to this post, or I will provide my screenshots.
    1. Bamboo1066
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      Get it.

  3. Asyrin25
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    I think 13+ progressions for all classes are in the progression.lsx file, but the description still says "will be added later".
    1. DiZ91891
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      Where does it say that at exactly? Not seeing anything like that unless you're misinterpreting.
    2. loldamien210
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      The description's ABOUT THIS MOD, as of April 16, reads:
      "Implements the Wizard's Bladesinger subclass. Additional features, such as the optional features for base classes from Tasha's Cauldron of
      Everything and providing progressions up to level 20 for all base class
      and subclasses, will be implemented in the future."
      It just seems a little unclear if levels 13+ are currently working or not with unlock level curve or not.
    3. DiZ91891
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      Ah misread that as just for Bladesinger for some reason which does specify its up to level 20. The mod contains some of the 13+ progressions but not all yet as I'm still fixing most of them from Early Access. And the underlined statement on the mod page specifies to put ULC below it because its not finished and to prevent any conflicting issues.
  4. cole1209
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    My extra attack with cantrips is not working with green flame blade or booming blade. I have latest versions of both any solutions? I just turned level 6. Load order looks correct as well.
    1. DiZ91891
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      You say load order looks good but don't bother to provide it. Not that I imagine that should influence anything but checking on my end, still working. Nothing has changed with it so hard to say what you're specific issue is unless somehow another mod is conflicting with it.
  5. Ctrlmage
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    Hello, I love your mod! Thank you for your work!
    I encountered a problem when the game is crashing instantly when I click on my bladesinger character out of combat.
    Everything is working fine with everyone else. I can walk around, starting dialogues and start combat but as soon as it is my turn in combat (character only not summons like elementals) the game crashes instantly.
    This is my mod list.

    My character in question is Gale as a level 12 Bladesinger.

    1. DiZ91891
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      Don't really see why that would be occurring just because you're a 12th level Bladesinger specifically since you gain nothing at 12th level from the subclass. Have you tried respeccing to another subclass and seeing if it still occurs? But without more details, even that's still questionable between maybe what feat you got on the character, especially if its one from the Essential Feats/Feats Extra mods (I assume you got one since 12 is the usual time to grab one), the fact you have the Honour and DiceSet_06 "mods" added to the load order which should be removed or anything else. 
  6. shinratensei97
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    Could you add a variation so the lvl 14 trait is at lvl 10 or 12? I like the lvl 12 cap and don't particularly want to download a level unlocker just for this mod
    1. Chegabba
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      Second this!
    2. Sharang
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      third this! :D
    3. ScottiJL
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      Ditto
    4. winterbourne
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      I agree that would be awesome addition to this mod!
    5. SilverWolf1009
      SilverWolf1009
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      Bump, certain mods stuff really don't like level unlocker and I think it'd be a nice alternative for those who don't use it.
    6. Bamboo1066
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      Ditto
  7. Lancelot34
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    what would happen if i don't use 5e spells? i really don't wanna use that mod.
  8. Ebiseanimono
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    Do the install instructions
    "Next, update your AppData\Local\Larian Studios\Baldur's Gate 3\Player Profiles\Public\modsettings.lsx file in the following way under the ModOrder section and Mods section (below where GustavDev is):"ONLY apply to someone installing the mod manually ("For those who would want to manually install the mod (for whatever reason), place the .pak file in the \AppData\Local\Larian Studios\Baldur's Gate 3\Mods folder.") or do they also apply to those that are installing through Mod Manager? Thanks!
    1. DiZ91891
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      Nah, that's only for manual. I would definitely recommend simply using the mod manager to automate the creation of the modsettings.lsx.
  9. Elarayan
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    Hello.
    So I have installed 5eSpells, Chronurgymagic5espells, this mod, and graviturgy mod (in that load order). And in order to choose spells from graviturgy (like magnify gravity) I have to select the graviturgy subclass, its pretty obvious, but I was wondering if there is a way to bypass this restriction and having those spells and the bladesinger subclass. Thanks in advance.
    1. DiZ91891
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      Dunno if you figured it out but its specified when downloading the mod under its description that Community Library and Compatibility Framework are required when using it with other Wizard subclass mods.
  10. dajolieasya
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    Just want to drop my thank you. Great implementation, I am on a third run with it and it's such a joy. Wild how the vanilla game has some god-tier gish gear as if designed specifically for bladesingers' extra cantrip attack, but no class itself. Thank you very much for bringing it into the game <3
    1. DiZ91891
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      Haha no problem at all. Glad to know you're enjoying it.
  11. greezus
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    For anyone who is also running the More Frequent Feats mod, have you noticed this conflicting at all? Wizard seems to be the only class that isn't receiving the extra feat every two levels. I also have the Cleric Subclasses mod and Echo Knight subclass mod for fighter, and both Cleric and Fighter are working fine and getting the extra feats as intended. Any tips would be dope, thanks!