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Last updated
Original upload
Created by
CelesUploaded by
DiZ91891Virus scan
Tags for this mod
Archived files
The files in this section are for reference only and are no longer supported by the mod author. Please ensure you are using the latest version before asking for support with this mod.
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Please delete the previous Expansion.json in the Script Extender to account for the newest one in 1.1.00 update for revamped XP options. Also please ensure you're using the same XP rate for existing playthroughs or revert back to 1.0.7.6 if issues arise.
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Enables the default version of dual wielding again so that toggling on dual wielding will allow you to auto attack with the main and off hand weapons due to this mod's modification to that. Must be loaded after Expansion in the load order to take effect
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This is an optional mod that grants the ability to take an ASI or feat at every level beyond 1. It must be loaded after/under Expansion in the load order.
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This mod is meant to revert the experience gain back to the base game's default. Load it after Expansion in the load order in order to take effect.
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For those wishing to pick a spell and a cantrip for their Magical Secrets feature at 6th level for the College of Lore Bard
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For those wishing to pick two cantrips for their Magical Secrets feature at 6th level for the College of Lore Bard
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Returns short resting back to the default
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Returns short resting back to the default.
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This is an optional mod for those either having trouble with the Rogue's Sneak Attack not working with the interrupt/reaction system or just preferred the previous toggleable passive version. It must be placed after/under Expansion in the load order
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This mod is for being able to choose variable XP rates through the Expansion.json config without needing multiple XP changing mods. Shouldn't be used with one of the aforementioned type of mods as they'll conflict. Load it after/under Expansion.
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This is an optional file for those that would prefer the Rogue's Thief subclass to maintain having the two Bonus Action for its Fast Hands feature versus Expansion's change. It must be loaded after Expansion in the load order to take effect
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Adds in a toggle under the Passives tab that lets you enable the ability to walk instead of run. Load order shouldn't matter for this
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Changes Wyll's subclass to be a Hexblade. Must be loaded after/below Expansion