Baldur's Gate 3
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veenab

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About this mod

Adds the Undead Patron for Warlocks.
This subclass is focused on necrotic damage and attack rolls.

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GO USE THIS BETTER UNDEAD WARLOCK MOD INSTEAD

Undead Pact Warlock

A mod based on the Undead Pact in 5e. 

Requires Script Extender.
Works with Compatibility Framework.
Compatible with 5e Spells. Works even if you don't have 5e Spells.
This class does not go past level 12 and doesn't plan to.

This mod is not compatible with anything that changes Agonizing Blast or Repelling Blast. This is required to have Eldritch Blast deal Necrotic damage and work with its related invocations.

This mod should be compatible with Eldritch Invocations mods, the one I tested was Hexblade Invocations from Hexblade Subclass and New Invocations.




Level 1 - Form of Dread


This feature is pretty close to how it functions in 5e.
At level 1, you start with the Form of Dread feature. With a Bonus Action, you manifest an aspect of your patron’s power to transform for 10 turns. 
While transformed, you gain 1d10 Temporary HP, which is increased by your Warlock Class Level. You additionally become immune to the Frightened status, and once per turn, when you hit an enemy with an Attack roll, you can choose to use Dread to inflict Frightened if they fail a Wisdom Saving Throw. 
You can transform a number of times based on your Proficiency Bonus, and you regain expended uses after a Long Rest.

Dread is an ability that will show in your reactions menu and pop up like a reaction after a successful attack but does not cost a Reaction point to use. This has the consequence of making it incompatible with other on attack reactions.



Dreadful Visage
You can optionally change your appearance when casting Form of Dread.
At level 1, you can appear as a Skeletal Scribe or a Ghoul. At level 3 you can appear as a Skeletal Warrior.
At level 5 you can appear as a Death Sheperd. At level 7 you can appear as an Undead Dark Justiciar.
If you end up in dialogue while transformed, you will be stuck t-posing.

The Avatar of Myrkul's model doesn't support most animations, so don't ask for it.




Level 6 - Grave Touched 
This part is not that close to how it functions in 5e, because pure damage conversion is impossible.
At 6th level, you gain the Grave Touched feature, which has been split into many features now. 

First Feature


Gain Grave Cantrips.
When you initially level up, you’ll be prompted to choose 2 Cantrips from a new selection of Cantrips, which are just existing Cantrips that do the same thing but instead deal Necrotic Damage. 
The only true warlock attack roll cantrips are Eldritch Blast, Bone Chill, Green-Flame Blade, and Booming Blade.
You get Eldritch Blast for free (see third feature) and Bone Chill already deals Necrotic damage.
You can also choose from Firebolt, Ray of Frost, Shocking Grasp, Thorn Whip, and Primal Savagery. They may not be Warlock Cantrips, but they’re always worse than Eldritch Blast + Agonizing Blast after level 6 anyways.
Cantrips chosen for this feature will be stored in the container spell Grave Cantrips. You automatically gain an alternate Melee and Ranged Weapon Attack that deals Necrotic damage. 

Second Feature

Gain Blight Touch and Ruination.
Whilst in your Form of Dread, if you make a successful Attack which deals Necrotic Damage, you can use Blight Touch to deal an additional 1d10 Necrotic damage. 
Ruination is a combination of Dread and Blight Touch, which circumvents the fact you can choose one option from the reaction menu.
Blight Touch and Ruination will show up in the reaction menu along with Dread
It’s not possible to make an ability that can detect the damage dice being used. I set it to 1d10 since you’re just going to Eldritch Blast everything. If you don’t Eldritch Blast everything, then you’re holding yourself back and it’ll be a nice damage boost to have regardless.

Third Feature
Because of how the game works, Agonizing Blast’s bonus damage triggers off of Blight Touch if you use Eldritch Blast and have it deal Necrotic damage.
I’m assuming anyone that plans to use Eldritch Blast will, 100% of the time, take Agonizing Blast before level 6. 
If you have the Agonizing Blast invocation, you automatically gain a version of Eldritch Blast that deals Necrotic damage, which you can only use once you receive this class feature.
The necrotic damage version of Eldritch Blast has bonus Force damage based on your Charisma Modifier built into it so that Blight Touch doesn’t trigger the bonus damage an extra time. It will also trigger Repelling Blast like normal.

Grave Touched also makes it so you don’t need to eat, drink, or breathe. This has no transferable effects in game.





Level 10 - Necrotic Husk


At 10th level, your connection to undead gives you Resistance to Necrotic damage. During Form of Dread, this becomes an Immunity.

You gain Necrotic Husk as a Class Action and a Reaction, which you can use to apply the Necrotic Husk status to yourself.
If you drop to 0 HP while the status is active, you regain 1 HP instead of being downed and deal [2d10 + Warlock Level] Necrotic damage to all enemies within 9m/30ft. 
While below 50% HP, the Reaction will ask you if you want to use it anytime you are attacked and would be hit, giving you the opportunity to apply the effect to yourself if you wish. If saying no to the effect gets tedious, remember that you can disable specific reactions in your spellbook.

You can only use this effect once, if you use either the Class Action or the Reaction, the other becomes unavailable.
Once used, you become exhausted and have disadvantage on ability checks until you take a long rest.




Subclass Spell List
Level 1 - Bane, False Life
Level 2 - Blindness, Phantasmal Force
Level 3 - Phantom Steed, Bestow Curse
Level 4 - Greater Invisibility, Death Ward
Level 5 - Cloudkill, Enervate

Speak With Dead was replaced with Bestow Curse since no player will ever have a reason to take it.
Antilife Shell was replaced with Enervation because its effect simply cannot be added to the game.

Phantom Steed

- Level 3 Illusion Spell.
- Ritual.
- Grants double movement speed and double carrying capacity.
- Buffs lost once you get hit.

Enervate


- Level 5 Necromancy Spell.
- Concentration.
- Deals 4d8 Necrotic damage, half on a Dexterity Save.
- If the enemy fails the save, you gain Enervator and the enemy is afflicted with Enervated.
- For the next 10 turns, you can recast Enervate on a enemy with the Enervator status without expending a spell slot to deal 4d8 unavoidable damage.
- You heal for half of all damage dealt by this spell.




Other
Ghoulish Savagery
- Same as Primal Savagery from 5e but deals 1d10 Necrotic damage instead of Acid. 
- You can only obtain this through Grave Touched.
- Added it for flavor, since undead like ghouls have claws as well. 

Blightvine Whip
- Thorn Whip with Necrotic damage.
- You can only obtain this through Grave Touched.

Spectral Grasp
- Shocking Grasp with Necrotic damage.
- You can only obtain this through Grave Touched.

Necrofire Bolt 
- Firebolt with Necrotic damage.
- You can only obtain this through Grave Touched.

Crypt Flame Blade
- Green-Flame Blade with Necrotic damage.
- Not RAW, both the main attack and the bouncing flame deal Necrotic damage rather than just one.
- You can only obtain this through Grave Touched.

Howling Blade
- Booming Blade with Necrotic damage.
- Not RAW, both the main attack and the boom deal Necrotic damage rather than just one.
- You can only obtain this through Grave Touched.
 
Sapping Blade
- Something like Vampiric Touch but as a Cantrip. Make a Weapon Attack and heal yourself for 1d4 HP. 
- Gains bonus Necrotic damage after level 5, like Booming Blade and Green-Flame Blade.
- Homebrewed. You can ignore this spell if you wish, there are plenty of other options.
- You can only obtain this through Grave Touched.


Bugs
If you can't choose your +1 and +2 bonus ability score bonus, click another class then click back to warlock and it should show up.