THIS MOD IS DEPRECATED AND WONT BE UPDATED ANYMORE
A NEW VERSION OF THIS MOD CAN BE FOUND HERE AND I WILL SLOWLY TRY TO INCLUDE ALL THE HEADS FROM THIS ONE!
im not removing this one cause the new version of these heads will be revamped, so im leaving it up in case someone likes an original version better :)
for anyone downloading the tiefling texture replacement with unique_tav installed when you extract the files for the tif texture replacement open it up to Data\Generated\Public\Shared\Assets and simply place the Characters folder into steamapps\common\Baldurs Gate 3\Data\Generated\Public\Shared\Assets
Not a major issue but I’ve noticed the brows on the Karin head don’t match the pictures. They’re bushier? I don’t know if this because I’m using the non-replacer version or just a bug.
(I know the author is no longer updating but if anyone else could help me fix this it would be appreciated)
I HAVE PLANS TO FOCUS ON THIS MOD EVEN MORE, ADDING A LOT OF NEW STUFF, INCLUDING REPLACING ALL TEXTURES WITH CUSTOM ONES AND MAKE MOST OF THEM AVALAIBLE TO EACH RACE! BUT IM MOVING OUT SOON AND IM FOCUSING ON WORK SO I CAN BE FREE FOR THEN<3 I'LL BE BACK <3
Hi just making another comment cause i just cant find it anywhere-
the uuid, folder and name look like this in your modsettings <node id="ModuleShortDesc"> <attribute id="Folder" value="5eSpells" type="LSString" /> <attribute id="MD5" value="" type="LSString" /> <attribute id="Name" value="5eSpells" type="LSString" /> <attribute id="UUID" value="fb5f528d-4d48-4bf2-a668-2274d3cfba96" type="FixedString" /> <attribute id="Version64" value="36028797018963968" type="int64" />
but of course its for your mod not 5e spells, the info i need is what comes after folder, name, and uuid when you look at that. No one who has to mod manually can use your mod without that information :((
all you really have to do is just look in your mod settings. It puts all information auomatically for you if you already have the mod. just go to player profile> public and just look in your mod settings at the list of stuff that looks like what i put in here, whichever one has the name gufery in it is your mod.
Hello fellow manual modders, I was able to get the mod settings from someone who can just use one of the mod managers, and I tested it to make sure I was able to use the faces and it worked! Here you go:
the info for the mod? its its uuid, name and folder? I dont know how to explain it its the info in its coding :( like if you look at your modsettings for your game you'll see the info for every mod you use there
This is absolutely the best face mod I've seen, you did an amazing job! I was just wondering if you know if this would work with Vortex? I'm a modding newbie and currently that's where all my mods are but I'd love to be able to use this one!
These are so wonderful, just when I wanted to make a new character I found one that really fits her! I'm curious though is the Karin human face clipping with earrings and piercings intentional? All the others fit perfectly, I wish this one did too but that's just one little thing.
161 comments
A NEW VERSION OF THIS MOD CAN BE FOUND HERE AND I WILL SLOWLY TRY TO INCLUDE ALL THE HEADS FROM THIS ONE!
im not removing this one cause the new version of these heads will be revamped, so im leaving it up in case someone likes an original version better :)
(I know the author is no longer updating but if anyone else could help me fix this it would be appreciated)
I'LL BE BACK <3
I'd really love to have some of these heads available for other races, especially Daphne, Bug, and Lilith for humans.
But no pressure or expectations from me, it's more than enough that you made and shared your work to begin with <3
the uuid, folder and name look like this in your modsettings
<node id="ModuleShortDesc">
<attribute id="Folder" value="5eSpells" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="5eSpells" type="LSString" />
<attribute id="UUID" value="fb5f528d-4d48-4bf2-a668-2274d3cfba96" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
but of course its for your mod not 5e spells, the info i need is what comes after folder, name, and uuid when you look at that. No one who has to mod manually can use your mod without that information :((
<node id="ModuleShortDesc">
<attribute id="Folder" value="gufery_heads" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="Gufery Heads" type="LSString" />
<attribute id="UUID" value="320822a8-cbec-4999-8ade-39fe6c0c4dce" type="FixedString" />
<attribute id="Version64" value="36029297386049870" type="int64" />
</node>
Happy modding! :)