About this mod
This is a balanced mod that overhauls all Spells/Actions in the game, to allows you to scale you damage/healing with your character's attributes (Intelligence, Wisdom, Etc).
A lot of calculations were made to maintain the difficulty of the game while making the combat more fluid and full of options. You will have all the details in the descrip
- Permissions and credits
- Donations
This mod has a lot of work behind it, not just the programming itself, but all the hours spent doing mathematical calculations so that everything makes sense and is balanced, and all the hours spent on the Google Sheets documents so that you can see all these changes in a simple and clear way.
I hope you enjoy this in-depth work, and that, if you can and want to, support me to the best of your ability.
Thank you so much.
PATCH#4 ISSUES
I am aware of the problems that this mod is causing with Spell Scrolls, and after talking to other modders who seem to have the same problem, it all points to the error coming from Larian Studios. It seems that along with this problem, others have come to different mods.
It is an error produced by Larian Studios that they must solve. The mod is correct.
Patch#3 brought many problems, you have more information on Reddit.
Until Larian fixes this, I advise you to use my other mod → Kombat Overhaul
This mod reviews all the Spells, Actions, and Illithid Powers in the game, and modifies the vast majority of them.
Sometimes only the values are modified, other times the costs, and other times even the mechanics.
The minimum damage and healing have been increased, and the maximum has been reduced. This keeps the overall average damage and healing similar, but reduces the randomness of the results. Not all Spells have the same average damage/healing after these changes, some have been slightly reduced, and others slightly increased. These changes apply to both the player and NPCs, both allies and enemies.
In addition, the Spells and Illithid Powres now scale with your Attribute Modifiers (since Actions always did in the base game). This means that you can do more or less damage depending on how you improve your character. I believe that this is essential in an RPG, especially one as deep as Baldur's Gate III, and this is especially noticeable in the most powerful enemies.
You should keep in mind that although some average damage/healing is lower compared to the vanilla game, the damage/healing are now more constant since there is less RNG and more precise numbers. Do not just look at the minimum, maximum or average values, since "consistency" is something that you must take into account.
And you must also keep in mind that if you raise your attributes (Intelligence, Wisdom, etc.), whether by improving your Character, or with equipment, or with Buffs, or in any other way, that will directly influence your numbers. And the same will happen if an enemy somehow lowers your attributes.
If you want a graphic way to understand what I am trying to explain, It is best to follow the links that I will leave below.
There you can see my work in full. My progress, and my goals, in addition to the periodic updates that I will be doing.
+RPGK: Objetives and Updates:
🧙🏻♂️ SPELLS
⚔️ ACTIONS
🦑 ILLITHID POWERS
That's all for now. Thanks for your patience and I'll let you know when I have some great update to announce.
If you want to know more mods of my creation, visit my profile → Värgr Nekrödes
Best regards!
Installation via Manager:
You can use directly → Vortex Mod Manager
Or you can also use → BG3 Mod Manager
Manual Installation:
Just extract the .pak file into your:
C:\Users\[YOUR USER]\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
+RPGK Updates🆕
Minor Update 3.0.2 📝
- VAMPIRIC TOUCH
There was an error when hovering the mouse over it and the game would close suddenly.
This Spell has been rewritten and fixed to be compatible with Patch#3.
- LIGHTNING ARROW
There was an error when hovering the mouse over it and the game would close suddenly.
This Spell has been rewritten and fixed to be compatible with Patch#3.
* As usual, more details in their respective Google Drive documents.
Minor Update 3.0.1 📝
- MELF'S ACID ARROW
There was an error when hovering the mouse over it and the game would close suddenly.
This Spell has been rewritten and fixed to be compatible with Patch#3.
- SHATTER
There was an error when hovering the mouse over it and the game would close suddenly.
This Spell has been rewritten and fixed to be compatible with Patch#3.
- HUNTER'S MARK
There was an error when hovering the mouse over it and the game would close suddenly.
This Spell has been rewritten and fixed to be compatible with Patch#3.
It doesn't seem to accept modifiers of any kind, so its damage has been modified and rescaled.
* As usual, more details in their respective Google Drive documents.
Release 3.0.0 is now avaliable👍
// GOOD NEWS =================================================================================\\
- The update number has been matched to that of the official game patch, so you can know that version +3.0.0 of the mod will be compatible with Patch#3 of the official game.
- HEAT METAL
There was an error when hovering the mouse over it and the game would close suddenly.This Spell has been rewritten and fixed to be compatible with Patch#3.It doesn't seem to accept modifiers of any kind, so its damage has been modified and rescaled. - MOONBEAM
There was an error where his average damage was at +45KThis Spell has been rewritten and fixed to be compatible with Patch#3.It doesn't seem to accept modifiers of any kind, so its damage has been modified and rescaled. - CONE OF COLD
There was an error when hovering the mouse over it and the game would close suddenly.This Spell has been rewritten and fixed [to be compatible with Patch#3. - CIRCLE OF DEATH
There was an error when hovering the mouse over it and the game would close suddenly.This Spell has been rewritten and fixed to be compatible with Patch#3. - SUNBEAM
There was an error when hovering the mouse over it and the game would close suddenly.This Spell has been rewritten and fixed to be compatible with Patch#3.
* As usual, more details in their respective Google Drive documents.
// BAD NEWS ==================================================================================\\
- FLAME BLADE
It definitely seems like I need to create "items" to make the changes I'd like to this spell, and I still don't know how to do it. If anyone wants to help me, I would greatly appreciate it. - GOODBERRY
Considering what I already know about "Flame Blade", it seems that for this spell I also have to create items, so I would appreciate the help in this case as well. - SPIKE GROWTH
I can't find the code to make it work. I will appreciate any help. - EVARD'S BLACK TENTACLES
This is a pain in my ass. I can't get it to work as I want. If anyone would like to help, I would appreciate it. - CLOUDKILL
Added to my list of problems and to-dos... I think like in "Spike Groowth" and "Evard's Black Tentacles", my problem is that I can't find the code to modify the "surfaces" themselves.
* As usual, more details in their respective Google Drive documents.
// OTHER NEWS ================================================================================\\
// BUGS =======================================================================================\\
- It seems that some Spell scrolls are giving an error when hovering over them. I would appreciate it if you could tell me in the "Bugs" section what they are and under what circumstances this error occurs.
- [color=#b4a7d6]It seems that "Fire of Wall" does not work correctly with a Boss in the game named Ansur. I'm still looking into what it could be since the code seems correct.
I am running my own game where I am testing the changes, but I would appreciate your feedback to get more data on how these changes affect the game. If it becomes easier or harder, if it still feels balanced, etc.
You can leave a message in the "Posts" section. Thanks.
Mod compatibilities:
This Mod IS compatible with ANY other type of Mod, except those that modify existing Spells and Actions in the default game (with some exceptions).
This Mod modifies the code of existing spells in the game, it does not create new spells. And although it adds a lot of code made by me, all this code is aimed at making the changes I intend to work, but I repeat, all this code only affects the already existing spells, nothing more. So it is perfectly compatible with all those mods that add new spells without modifying existing ones.
On the other hand, it should be compatible with any Mod that modifies specific Spells/Actions (i.e. just one Spell/Action, or several of them), just make sure to load the Mod you want as a base first, and then the Mod that you want to "overwrite" the base Mod.
* You ask me this a lot so I hope this resolves your doubts.
Permissions and assignments:
My work cannot be used by third parties to generate content without my consent.
If you wish to use my files for your own work, please let me know for what purpose and I will value my response.
If I allow you to use my files for your own work, you must always provide the source of origin -that means, this Mod- and add the respective mention to its creator - that is, me-.
THANK YOU.