Baldur's Gate 3
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wilhelm

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wbw201201

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About this mod

Add an equipent or parts of an equipement to your character's visuals, allowing you to combine parts of equipments to form a new appearance.

Requirements
Permissions and credits
This mod requires Dynamic Appearance Framework https://www.nexusmods.com/baldursgate3/mods/2276 as well as the script extender(console strongly recommended) at https://github.com/Norbyte/bg3se/releases/tag/updater-v3 so remember to
get those.


After you load your save, the 6 origin characters as well as the Tav/DU should get a spell to use this mod. In addition, you can use the console
to play with this mod.

This mod can add a visual to your character. It works well with https://www.nexusmods.com/baldursgate3/mods/733 so you can a add a cape, and gloves and whatever to your appearance over this one.

Example usage (or watch the video I provide if this is too vague for you):
1. Drop an armor onto the ground
2. Cast ModularTransmog:Select on the armor
3. Cast ModularTransmog:Add to a (best naked with only underwear) companion. Now you have added a visual over him/her.
4. Repeatedly cast ModularTransmog:Undo.

Or you can be creative and use the more powerful functions that this mod provides.

Note: Dyes are not supported, need to wait for upstream update I guess. But you can still wear dyed equipments



If you want to use console:

I provide the following functions in the console.
Mods.ModularTransmog.ApplyVisual(visual_uuid, optional_character_uuid)
Mods.ModularTransmog.UndoVisual()
To get the visual_uuid, you should use the ModularTransmog:List spell to
get a list of visuals of an equipment. Alternatively, if you need the name
of a visual_uuid, you can download the csv files and look them up over
there. I may provide a commented database.lua in the future.

So more complex usage is to first use the Select spell on an equipment,
then cast the list spell on a companion to get a list of visuals of the
equipent. Then call ApplyVisual above to add the part to the companion.
For example, to add to Karlach HUM_FS_ARM_RingMail_A_2_Skirt, you call
Mods.ModularTransmog.ApplyVisual("872ab2f0-5291-4a79-b1d1-aa20e69690f3", "S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c")