About this mod
InfiniteSpellCasting grants toggleable passive to cast infinite spells.
You can Cast how many Spells you want as a Spell caster without long rest. Spell Slots replenish automatically.
also Paladins,Monks,Druids,Bards will have points restored
works in Battle and non Battle.
- Requirements
- Permissions and credits
- Changelogs
New Version using Script Extender
No need for Chests , Vendors, Sneaking just install the Mod and you and all companions will get the Potion to activate the Passive (only if not already i your Inventory).
the Potion can be used Multiple Times and if you loose, Sell or Drop it you get a new one on the next Load of a Game.
InfiniteSpellCasting-v2 is a Mod that grants you 1 passives
You can Cast how many Spells you want as a Spell caster and almost any Class without long rest. Spell Slots and the following Resources replenish automatically.
following Resources will replenished
Spell slots until Level 11 for modded game
- SpellSlot
- BardicInspiration
- ChannelDivinity
- SuperiorityDie
- KiPoint
- SorceryPoint
- WeaponActionPoint
- WarlockSpellSlot
- ArcaneRecoveryPoint
- NaturalRecoveryPoint
- WildShape
- RitualPoint
- LayOnHandsCharge
- ChannelOath
- TidesOfChaos
- FungalInfestationCharge
- LuckPoint
- Interrupt_HellishRebukeTiefling_Charge
- Interrupt_HellishRebukeWarlockMI_Charge
- HitDice
- Rage
- All Spells with cool down (short rest,Long-rest).
- War Priest Charges
- PsiPoints
Works in Combat and Non Combat
you must toggle on the Passive to activate InfiniteSpellCasting ( Default ON )
How to Install the Mod:
First you need to Install Script Extender from Norbyte Vortex version
or Script Extender Manual version this is Required if not the Mod will not work.
Script Extender Minimum V2 needed.
Script Extender is 100% required.
Installation with Vortex or bg3 Modmanager
Mod Fixer Not required.
Unsinstalling Mod
Remove the passive from all Companions including player to do that you Drink the Potion twice and you will be asked
to remove the Passive from everybody if you choose Yes then all Passive are removed
if you choose No only the player.
after all passive are gone save game and exit remove Mod.
Hint: you dont need to remove the Passive , Just toggle it off
Check my other Mods
Alibaba's Key at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
Tutorial Exit full Release at Baldur's Gate 3 Nexus - Mods and community (nexusmods.com)
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Releases:
4.0.0First release using Script Extender
4.0.1fixed a bug with other spells Mods , also fixed Passive gets removed sometimes
4.0.2Added no cool-down ( short Rest, long Rest ) for All Spells, minimum Script extender v5 required.
4.0.3make Potion unbreakable, added Visual and Sound on Toggle passive, small improvement in code
4.0.4Fixed a bug with annoying heart beat sound, added Controller support (Icons).
4.0.5fixed Performance not possible, optimizations to Mod.
4.0.6Added Status on Portrait.
4.0.7fixed issue Multiple Status on Region changes, fixed logic for apply status.
4.0.8added War Priest Charge.
4.1.0Spell slots up to Level 11 will be replenished for modded games.
4.1.1added Psi Points replenish for Mystic class.
4.1.2fixed a Typo introduced in 4.1.1 Sorcery Points now working.
4.2.0changed Icon , Hirelings get also the passive, small Status visual changes
4.2.1War Priest charges working now ( thanks Frybread ), added Multiplayer support.
4.2.2fixed Drinking twice remove passive on Party , MessageBox yes/no not working since latest patches no fix until now