1.SAVE GAME before updating mod. If you have issues you can try the following: Use REMOVEL ALL option Before Updating Mod 2.Long Rest After Turning Off Potion Before Updating Mod. 3.Please Read ALL pinned messages before posting or making bug reports. 4. Feats Extra is only required if you want to use feats from Feats Extra.
HOW TO GET THE POTION 1. Trade with Armor Trader in The Grove (Dammon). 2. Trade with Withers. 3. Start the game. If you don't get the potion use F5 F8. After this time when you reload a game save it will check if your party has the potion in their inventory. If not it will be added to your main character. KEEP ONE POTION UNSTACKED NOT IN A BAG in your inventory otherwise more potions will be added each time you load. Note: V1.55 Amend: you get a passive- leave on to summon potion on reload; turn off and the potion will not be summoned 4. Use cheat engine or other name: OBJ_Potion_Of_ChooseYourStats UUID fe2e100d-2135-41bc-bc66-909b48b030f5" 5. If you have script extender console enabled use Osi.TemplateAddTo("fe2e100d-2135-41bc-bc66-909b48b030f5", GetHostCharacter(), 1, 1)
HOW TO USE THE POTION 1. Drink the potions - new icons should appear on your hotbar. 2. If the icons do not appear, double check your hotbar. 3. Press K and find the new icons - you can drag the icons onto your hotbar (if you cant just unlock your hotbar)
ADDING ANY SPELLS (Option 1- does not use spellslots).
So I dont plan to add the option of adding every single spell from the game (and from mods) into this mod. But it is possible with Script Extender to add spells.
I have found a method that uses Script Extender console. This is for advanced users only, not part of this mod. The spell added is just known to your character. It wont appear in the same spot as your other spells but if you press K (or check your hotbar) it will be there.
Installation: Download the extender: Extract DWrite.dll to the Baldurs Gate 3\bin directory (eg. C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin) OR **Install via BG3 Mod Manager- this is the best option** And enable console. OPTION 1 - SPELL WILL NOT USE SPELL SLOTS Using SE Console to addspells Switch to SE console window Press Enter Paste Osi.AddSpell(GetHostCharacter(), "Projectile_Fireball", 1, 1) Press Enter Type Exit, Press Enter Tab back into game (dont close the console) ----------------------------------------------------------------------------------------- You will need to know the name of the spell.
Norbyte has a search function: https://bg3.norbyte.dev/
Check: "I added font of magic to convert spell slot in sorcery points (function added with v1.50 of this mod) but it works only with LV 1 spell slot even if i had LV 2 slots available (wizard level 4). can it be fixed?"
add the warlock pact of the time, pact of the chain and deepened pact? As well as higher level invocations
I noticed this mod gives war priest charges, but the war priest feature itself isn't available in the cleric features. Will that be added in the future? Also, do you plan on adding breath weapons?
Is there a way to make the changes "permanent" in such a way that the game recognizes them?
i.e. when you use the potion to change your stats, and you try and level up but Leadership requires CHA 13+, the game only thinks you have CHA X (with X being whatever your CHA is without the potion) - and when you pick up Feats and Skills the game doesn't know if you already have them from the potion.
Hi, thank you so much for this mod. It's so useful!
I don't know if it's been asked before or if it's indicated somewhere, so for that, I'm sorry. But is there a way to add more than one potion?? Thanks in advance!
Thank you so much for this mod! I really love how much it lets me customize my characters.
I've been playing around with newest update, and I can't figure out how to use the new affinity: damage feature. I've can see it listed in my features, but I can't figure out how to choose an element, and it doesn't seem to be affecting any of my spells. What am I doing wrong? I apologize if you've explained this somewhere and I just couldn't find it.
Would it be possible to remove already existing tags (classes, deities, etc)? Like removing the drow Lolth or Seldarine tags. I've been trying to do this via SE console with no luck.
2805 comments
1.SAVE GAME before updating mod. If you have issues you can try the following: Use REMOVEL ALL option Before Updating Mod
2.Long Rest After Turning Off Potion Before Updating Mod.
3.Please Read ALL pinned messages before posting or making bug reports.
4. Feats Extra is only required if you want to use feats from Feats Extra.
1. Trade with Armor Trader in The Grove (Dammon).
2. Trade with Withers.
3. Start the game. If you don't get the potion use F5 F8. After this time when you reload a game save it will check if your party has the potion in their inventory. If not it will be added to your main character. KEEP ONE POTION UNSTACKED NOT IN A BAG in your inventory otherwise more potions will be added each time you load.
Note: V1.55 Amend: you get a passive- leave on to summon potion on reload; turn off and the potion will not be summoned
4. Use cheat engine or other name: OBJ_Potion_Of_ChooseYourStats
UUID fe2e100d-2135-41bc-bc66-909b48b030f5"
5. If you have script extender console enabled use Osi.TemplateAddTo("fe2e100d-2135-41bc-bc66-909b48b030f5", GetHostCharacter(), 1, 1)
HOW TO USE THE POTION
1. Drink the potions - new icons should appear on your hotbar.
2. If the icons do not appear, double check your hotbar.
3. Press K and find the new icons - you can drag the icons onto your hotbar (if you cant just unlock your hotbar)
1. Download mod from nexusmods
2. Unzip mod
3. Place mod .pak in mod folder (mine is: C:\Users\Gamer\AppData\Local\Larian Studios\Baldur's Gate 3\Mods
4. Vid to watch (older video)
https://www.youtube.com/watch?v=wT9qH6npxTY&t=0
5. You (currently) need patch3 Mod Fixer to be in mods folder (doesn't need to be installed via BG3 Mod Manager
https://github.com/LaughingLeader/BG3ModManager/releases/
CLICK HERE TO DOWNLOAD MY MODSETTINGS.LSX EXAMPLE
This is an example with a few mods installed (and working)
So I dont plan to add the option of adding every single spell from the game (and from mods) into this mod. But it is possible with Script Extender to add spells.
I have found a method that uses Script Extender console. This is for advanced users only, not part of this mod. The spell added is just known to your character. It wont appear in the same spot as your other spells but if you press K (or check your hotbar) it will be there.
<https://github.com/Norbyte/bg3se/releases>
Installation:
Download the extender: Extract DWrite.dll to the Baldurs Gate 3\bin directory (eg. C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\bin)
OR
**Install via BG3 Mod Manager- this is the best option** And enable console.
OPTION 1 - SPELL WILL NOT USE SPELL SLOTS
Using SE Console to addspells
Switch to SE console window
Press Enter
Paste Osi.AddSpell(GetHostCharacter(), "Projectile_Fireball", 1, 1)
Press Enter
Type Exit, Press Enter
Tab back into game (dont close the console)
-----------------------------------------------------------------------------------------
You will need to know the name of the spell.
Norbyte has a search function: https://bg3.norbyte.dev/
Check: "I added font of magic to convert spell slot in sorcery points (function added with v1.50 of this mod) but it works only with LV 1 spell slot even if i had LV 2 slots available (wizard level 4). can it be fixed?"
add the warlock pact of the time, pact of the chain and deepened pact? As well as higher level invocations
Also, do you plan on adding breath weapons?
i.e. when you use the potion to change your stats, and you try and level up but Leadership requires CHA 13+, the game only thinks you have CHA X (with X being whatever your CHA is without the potion) - and when you pick up Feats and Skills the game doesn't know if you already have them from the potion.
But it may be possible...i will need to trial a few things.
I don't recommend uninstalling mods during a playthrough.
I don't know if it's been asked before or if it's indicated somewhere, so for that, I'm sorry. But is there a way to add more than one potion??
Thanks in advance!
Glad you are enjoying the mod.
You only need one potion, you can shared between all characters and it never runs out, but you can drop the potion and reload to add another potion.
This is more of a question or request if it's not on potion options yet, but is there a way to add brutal critical? the 10th lvl barbarian feat?
Like +5 Arcane Recovery charges.
Thx)
drink potion
click buttons/powers given by the potion.
click button to get rid of all the other buttons - while keeping the buffs.
Theres a red icon to turn off the potion.
Theres another icon to remove all buffs from the potion, don't use that icon.
I've been playing around with newest update, and I can't figure out how to use the new affinity: damage feature. I've can see it listed in my features, but I can't figure out how to choose an element, and it doesn't seem to be affecting any of my spells. What am I doing wrong? I apologize if you've explained this somewhere and I just couldn't find it.
It should be based off which type of dragon born or draconic sorcerer you are
Would it be possible to remove already existing tags (classes, deities, etc)? Like removing the drow Lolth or Seldarine tags. I've been trying to do this via SE console with no luck.
You can't remove pre-existing tags with this mod
And it would likely to be re-added on reload if you could using SE. Sorry I can't help.