Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.2
Fixed game couldn't load into main screen issue with invocations expanded version of the mod. Culprit was a string too long in the mod logic.
Version 1.1
IMPORTANT: If you cast bind weapon while sneaking, it removes Pact Blade from all equipped weapons. (Invocations Expanded version doesn't have this yet, but I will add it soon)
Version 1.0.1
Pact blade no longer applies to shields.
Version 1.0
Initial Upload
Description: When you cast bind weapon it applies Pact Blade to all weapons equipped, including the off-hand weapon and ranged weapons. IMPORTANT: If you cast bind weapon while sneaking, it removes Pact Blade from all equipped weapons.
Compatibility: Compatible with basically any mod, unless they have their own pact blade implementations.
Installation: This is a standard .pak mod that's compatible with mod managers. Can also install manually if you know what you're doing.
Uninstallation: Can be safely added or removed mid game.
Known Issue: For the Invocations Expanded compatible version, if you cast bind weapon with ranged weapon set as you active weapon set, it might erroneously give Improved Pact Weapon to your off-hand handcrossbow even when it's magical. Try to cast pact bind weapon with your melee weapon set active instead to avoid double dipping enhancement bonus.