Baldur's Gate 3
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Keefr

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Keefr

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About this mod

Dive into the world of BG3 homebrewing with Creator's Cauldron! From custom magical armor to powerful spells, this tool makes creating your own BG3 content a breeze.

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This is the initial version of the BG3 Creator's Cauldron, my solution to streamlining the process of creating arms and armor, it helps make a lot of the more time wasting portions of BG3 modding faster or simply removed. Its still being improved anytime I try to make an item and run into a missing piece or find an issue, however it is still pretty useful for just laying out the groundwork for things even if it is missing something.



Thanks for trying out this mod helper, any feedback or suggestions are much appreciated, feel free to leave a post with anything you want to see implemented or  have figured out. I hope to build more comprehensive lists of how to use keywords and add more features where possible.

Instructions are found in the README_INSTRUCTIONS.txt file in the base folder, make sure to give it a look because although the creator tool makes the process faster and simpler, its still got a number of finicky parts to it. A lot of the work using this tool is just looking around at already made magic items and stealing bits and pieces where you can find them, however I am trying to create more filled out lists of possible things you can do to items and so anything you can figure out or that I might have missed would be a great help if you could throw a post up with any examples or explanations you may have.

If you feel like it, mentioning the tool would be a great help if you use it to create anything, but best of luck in your brewing endeavors and I look forward to seeing what kind of interesting stuff finds its way into BG3.

Currently the 1.1 lists are more filled out and have a new "ugly lists" format where each object type has a folder containing a bunch of text files, the name of which is the keyword and the contents are a list of values used for that keyword within the game, still a bit strange, but it gives a good glance at what keywords exist and then examples of their use case. Moving forward I'll separate the lists into its own file just so its easier to update those bit by bit, and I have also included the rest of the game objects I could find.

Keep in mind the tool is still in the end my rough solution to making things a bit simpler, and still requires a bit of understanding about how the bg3 items and spells work, I'm looking to put some form of basic tutorial together but things have been busy and I haven't had time to work on it much.

P.S.
Minor typo in the README_INSTRUCTIONS.txt, The 'Armor Generator' section, step 4 mistakenly says weapons rather than armor.
The _[Armor Type] selections in the item type drop down seem to be bare  bones, and so it is preferable to use the ARM_[Armor Type] ones where possible.
Keep in mind the Mod Root Folder should be the full path to said folder, i.e. F:/bg3/Testing.

BIG MISTAKE on my end, didn't close off the dummy text in the localization file, which will cause the LSLib tool localization to fail to convert the localization properly, in order to package it properly you will need to remove the Blue Dragon Scale Mail content manually inside the ModName.xml localization file. This will be corrected in the next version of the template however for now you must handle it yourself.