HybridUI Is a mod designed to improve the Controller UI, implementing aspects of the KB+M UI, reducing the use of carousels, and making the UI more usable, especially for users with multiple modded races, classes, and spells.
Permissions and credits
Credits and distribution permission
Other user's assetsThis author has not specified whether they have used assets from other authors or not
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
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Changelogs
Version 0.5.0.6
Fix for Menu not displaying in CC
Fix for preventing other player from joining in CC (related to the above)
Add description boxes to Split Screen
Version 0.5.0.5
Overhaul Origins Selector
Fix Ability Bonus Selectors not displaying
Re-Add size constraints to Race icons
Make grid selections more clear
Clean up unused references
Version 0.5.0.4
Add size constraints to Class icons
Adjust size constraints on Race icons for parity with KB/M
Move multiplayer icons to top right to prevent overlap with extra long selectors
Add frame/background to Name input
Improve Summary Panel
Version 0.5.0.3
Change column width for Races, Classes, Subclasses, Backgrounds, and Deities causing selector to be cut off in split screen
Version 0.5.0.2
Add Proper Name to Passive & Equipment selectors
Version 0.5.0.1
Initial Release - Covers Left side of Controller CC: Race, Subrace, Class, Subclass, Backgrounds, Deity, Spell/Cantrip Selectors, Passive Selectors, Abilities, and Skills (+ Expertise)
HybridUI Is a mod designed to improve the Controller UI, implementing aspects of the KB+M UI, reducing the use of carousels, and making the UI more usable, especially for users with multiple modded races, classes, and spells.
Progress
The release version is 0.5.0.5, and covers the following screens:
Origin Selection (CC)
Race Selection (CC)
Subrace Selection (CC)
Class Selection (CC)
Subclass Selection (CC)
Background Selection (CC)
Deity Selection (CC)
Spell/Cantrip Selection (CC, Level Up, Respec)
Spellbook (CC, Level Up)
Passive Selection (CC, Level Up, Respec)
Abilities Selection (CC, Level Up)
Skills Selection (CC, Level Up)
CC Summary Panel (CC)
CC Name Input (CC)
It will be expanded to cover the Appearance section of CC, as well as Respec and Level-up UIs.
Additional Features
HybridUI also provides a few additional benefits in Character Creation:
Specially-named Cantrip/Spell Selectors now actually have their name in the tab bar
Passive and Equipment Selectors that have unique names will now display their name in the tab bar
Equipment Lists are now scrollable
The scrollbar in Spell selectors and the Spellbook is now visible
The Description box is decoupled from the selection interfaces, ensuring no strange gaps appear in the UI
Compatibility
It has been tested alongside a significant amount of Race, Subclass, Spell, Deity, and Background mods to ensure it should work well even on the most heavily-modded of games.
It should be compatible with ImprovedUI (load IUI before this), KaiLimeUI, and other mods.
Known Issues
Leave a bug report or drop a comment if you run into any issues!
[FIXED in 0.5.0.3] Race/Subrace combined screen, Class screen, Deity Screen, Background Screen, and Subclass screen are partially cut off in split screen