About this mod
Balance changes to make falling on ice both less frequent and less punishing.
- Requirements
- Permissions and credits
Falling prone on ice surface is extremely punishing in vanilla BG3. You lose your entire turn, you lose any concentration you might have had and you gain the PRONE condition, making you unable to react to anything, including using Legendary Actions in Honour Difficulty. While these apply to both the enemies and the player, its skews the balance heavily towards the player as they tend to have more tools to mitigate these effects.
This mod entirely replaces the vanilla implementation and substitutes it with an custom built one.
- Creatures now roll a saving throw only once when entering frozen surfaces instead of continually.
- If a creature starts its turn on a frozen surface, small area directly under it will melt, forcing it to roll a saving throw again when it enters the ice surface again.
- Saving throws now use Acrobatics skill against a neutral DC, instead of the spell DC of the character that created the surface
- Entering ice surface results in a DC 14 Saving throw. Dashing on Ice results in another DC 14 Saving throw. Entering ice surface when already dashing results in a single DC 16 Saving throw.
If creature fails the saving throw, it does not immediately fall prone:
- If it has 4,5 m of movement left, it will spend them to regain balance. It will lose an action point, a reaction and take 2 bludgeoning damage (possibly resulting in concentration saving throw), but its turn will not immediately end and it will not fall prone.
- If it doesn't have enough movement left, it will fall prone, take 4 bludgeoning damage and its turn will end.
While these changes make ice surface much less oppressive, it still remains an extremely powerful crow control. This mod does not touch the AI and its reaction to these new rules.
Installation
You can install the mod with any standard BG3 mod manager:
- Vortex
- BG3 Mod Manager
Uninstallation
This mod is safe to remove at any time:
- Disable or uninstall it through your mod manager.
- No changes will remain in your saves.
Technical Description
At the start of its turn creature gains immunity to condition PRONE_ICE (falling on ice) unless it was already immune to PRONE. When creature enters ice surface the game will attempt to apply this condition but fail. This mod listens for that event, check if the creature received the PRONE_ICE immunity and it so make its own saving throw.
If creature succeed it simply gains the difficult terrain debuff. It if fails, then if it has enough movement left, it will receive STUMBLE_ON_ICE condition, take 2 bludgeoning damage and lose one action point. Its turn will not end and it will not be knocked prone. If it was concentrating on a spell and cannot mitigate the 2 bludgeoning damage, it will roll a saving throw to keep concentrating. If it does not have enough movement left, it will receive FALLEN_ON_ICE condition, get knocked prone, take 4 bludgeoning damage and its turn will immediately end.