About this mod
Fixes a "Spell not prepared" bug that happens when you try to prepare the Create or Destroy Water spell using your multiclassed class.
- Permissions and credits
In vanilla BG3, a bug occurs where multiclassed characters are unable to prepare the Create or Destroy Water spell through non-primary classes. The game falsely treats the spell as "not prepared", preventing you from using it even though you meet all requirements. This problem happens most often with Cleric/Druid multiclasses.
This mod fixes this problem and allows you to prepare this spell through non-primary classes. No gameplay balance changes, no new mechanics – just a simple bug fix.
Spells Animate Dead, Command, Daylight and Glyph of Warding are fixed in a standalone mod.
Installation
You can install the mod with any standard BG3 mod manager:
- Vortex
- BG3 Mod Manager
Uninstallation
This mod is fully safe to remove at any time:
- Disable or uninstall it through your mod manager.
- No changes will remain in your saves, and your game will return to its vanilla state.
Technical Description
This mod creates class specific copies of Create or Destroy Water for druids and clerics. These new spells replace the original Create or Destroy Water spell. The game treats them as entirely separate spells and as such there is no conflict. Side effect is that you can prepare both duplicate versions of the spell at the same time. Wizards can inscribe the original Create or Destroy Water through a scroll. Storm Sorcery Sorcerers also get the original version at level 6.