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koboldJuno

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koboldJuno

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About this mod

Hopefully make Nature domain more useful

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This is WIP mod

I like the idea of Nature domain and I'm also not a big fan of druid. but oh boy, Channel Divinity is so useless it's embarrassing.
Level 1: Acolyte of Nature - remain the same, I think it's a nice passive
Weapon proficiency in Glaives, Longbows, Scimitars, Tridents - more of druidic weapons

Level 2: Channel Divinity is DYING to be changed. Maybe more like passive to help allies. I'm stuck. Please help

Level 6: Dampen Elements - remain the same. It's the strongest feature of this domain.

Level 8: Divine Strike: Elemental Fury - remain the same. No necessary changes.
Domain spell list ( * = concentration )
level 1: Speak with Animal, Chromatic Orb - the orb leaves behind elemental surface (except thunder), it's definitely nature terrain control
level 3: Spike Growth*, Moonbeam* - who doesn't love moonbeam + sanctuary combo.
level 5: Plant Growth, Sleet Storm* - this level is fine
level 7: Fire Shield, Wall of Fire* - Fire shield is underrated spell and also another terrain control
level 9: Insect Plague*, Cone of Cold - still deciding 
level 11 (optional): - Wall of Thorns?