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Changelogs
Version 1.0
Initial Release
This is WIP mod
I like the idea of Nature domain and I'm also not a big fan of druid. but oh boy, Channel Divinity is so useless it's embarrassing.
Level 1: Acolyte of Nature - remain the same, I think it's a nice passive Weapon proficiency in Glaives, Longbows, Scimitars, Tridents - more of druidic weapons
Level 2: Channel Divinity is DYING to be changed. Maybe more like passive to help allies. I'm stuck. Please help
Level 6: Dampen Elements - remain the same. It's the strongest feature of this domain.
Level 8: Divine Strike: Elemental Fury - remain the same. No necessary changes.
Domain spell list ( * = concentration ) level 1: Speak with Animal, Chromatic Orb - the orb leaves behind elemental surface (except thunder), it's definitely nature terrain control level 3: Spike Growth*, Moonbeam* - who doesn't love moonbeam + sanctuary combo. level 5: Plant Growth, Sleet Storm* - this level is fine level 7: Fire Shield, Wall of Fire* - Fire shield is underrated spell and also another terrain control level 9: Insect Plague*, Cone of Cold - still deciding level 11 (optional): - Wall of Thorns?