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FrieFrank

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friefrank

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About this mod

This mod adds a new Class to this game, you can play both the Ironclad and the Slient in Baldur's Gate 3 now with this mod. Four uninvited guests from a faraway tower - the Ironclad, the Silent, the Defect and the Watcher have arrived on the continent of Feren with different purposes in mind.

Permissions and credits
杀戮尖塔职业mod,内含铁甲战士和静默猎手,有中英文版本。

How to install
  • Download and unzip the mod and Install the .pak file via BG3 Mod Manager (Recommended), or unzip the mod to YourPathTo\Larian Studios\Baldur's Gate 3\Mods and activate it in the game.

  • Required Mods: 

         1. Baldur's Gate 3 Mod Fixer
         2. Baldur's Gate 3 Script Extender
         3. 
ImprovedUI + ImprovedUI Assets 

如何安装
  • 下载并解压本mod,把其中的 .pak 文件通过 BG3 Mod Manager安装 (推荐), 或者把.pak文件放到 “你的博德之门3游戏文件路径\Larian Studios\Baldur's Gate 3\Mods” 然后在游戏中启用.

  • 需要的前置mod: 

         1. Baldur's Gate 3 Mod Fixer
         2. Baldur's Gate 3 Script Extender
         3. 
ImprovedUI + ImprovedUI Assets 



Slay the Spire has two unique passives:
  • Passives:
1.Cards: Cards are resources consumed when using a skill, and can be increased at the end of the turn or by other means.

         

2. Block
: Adds temporary hitpoints to you until the start of your next turn, with excess blocking disappearing at the start of each turn.


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The Ironclad is one of four playable characters in Slay the Spire. He wields an arsenal of powerful strikes, boasts formidable defensive options, and draws fiendish strength from his demonic benefactors to empower himself in various ways. He can manipulate Exhaust.





The remaining soldier of the Ironclads. Sold his soul to harness demonic energies.



The Ironclad's starting Relic is Burning Blood, which heals 6 HP at the start of combat.

Ironclad can learn three kinds of spells for each level, which are specified by their rarity.

Common:


Uncommon:


Rare:


These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.

 High Defense Deck
This strategy focuses on building up 
 Block over multiple turns, potentially eliminating incoming damage.





 High Strength Deck




Status + Evolve Deck
  • Uses powerful cards with drawbacks that inflict Wound cards, such as Wild StrikePower Through and Immolate, with Evolve to negate the loss of draws.
  • Exhaust cards like Second Wind and Fiend Fire can keep you from becoming overwhelmed in long term fights. 
  • Evolve can help you draw a lot of cards while you have Wound.
  • Fiend Fire deals tons of damage in terms of how many stacks of Wound you have.




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The Silent is one of four playable characters in Slay the Spire. She is a huntress themed on a rogue fantasy build. This cunning character weakens her foes with numerous daggers and poison, while using cheap tricks and agility to avoid their attacks. With many powerful cards that draw and discard, the Silent ensures that she will always be one step ahead of her enemy.




A deadly huntress from the foglands. Eradicates foes with daggers and poisons.



The Silent's starting Relic is Ring of the Snake, which draws 2 additional cards when starting combat. 

Silent can learn three kinds of spells for each level, which are specified by their rarity.

Common:



Uncommon:


Rare:


These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.

Poison
 Deck
 Poison Builds use 
 Poison stacks as their main source of damage. With the right cards, you can ramp up 
 Poison stacks on an enemy very quickly and kill them in 1-2 turns. However, the usual style of 
 Poison builds slowly ramp up stacks over time and whittle the enemy down over many turns.
  • Noxious Fumes, on its own, will gradually build up more and more poison until the enemy dies. It allows many builds to play much more defensively, and stall out fights with full-defense turns, as they are passively dealing more and more damage. Synergizes amazingly with Block Builds. However, this playstyle struggles with enemies that scale by buffing their own strength. Malaise is a great addition to a Fumes build.
  • Poisoned Stab is a decent damage source on its own, which becomes better when you have a 
     Poison deck and can reliably stack 
     Poison.
  • Catalyst, if you're able to play it multiple times, can exponentially increase 
     Poison to ridiculous levels in a single turn. With Nightmare or Burst (or both), you get extra plays out of your Catalyst, which can quickly stack up hundreds of 
     Poison. This build has incredible single-target damage, but is very bad at damaging multiple targets, and requires a decent supply of draw/energy. Very good for all single-target encounters, and becomes worse the more enemies there are.
  • Average 
     Poison cards are not that great on their own, and only become stronger if you already have a 
     Poison deck built around them.







Shiv Deck
A primarily damage-focused build that revolves around gaining and using many Shivs during each combat. 





Discard & Draw Deck
While 
 Poison and Shiv synergies usually capture the attention of new Spire players, Silent's biggest strength is arguably her card manipulation, much of which owes to her ability to cycle through the deck effortlessly. Her discard and card draw effects are thus the bread-and-butter of many of the strongest Silent decks, allowing unparalleled consistency in executing the deck's win condition.
Cards that provide card draw:
  • Acrobatics is Silent's main cycling tool, allowing you to draw 4 cards from your deck at a low cost, and even allows you to trigger discard synergies, all on a Common!
  • Backflip draws 2 while providing a small amount of 
     Block
  • Expertise is by far the weakest out of Silent's card draw tools, as it is conditional, and she wants to keep a large hand anyway. However, if you have no other sources of draw that increase your hand size, it will do in a pinch.
Cards that benefit off discards:
  • Eviscerate is a premium frontloaded damage option for a deck that cycles a lot. It will frequently cost nothing and slam an enemy for a good chunk of damage.
  • Sneaky Strike refunds itself if you've discarded anything during the turn. By itself, it's a decent damage button for the early-game that retains some value later on. 
  • Concentrate gives a huge burst of ActionPoint and BonusActionPoint for decks that have a surplus of draw but not enough Energy generation.
  • Tactician grants 1 ActionPoint and BonusActionPoint when discarded. 
  • Reflex draws 2 cards when discarded. 
While Silent's card draw power is usually in service of her other synergies, discard can occasionally be a win condition all by itself. The aforementioned infinites are one aveune for that, but these are some others:
  • Grand Finale, while you have no cards in hand, you can cast this spell to deal a great deal of damage.







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