About this mod
This mod adds a new Class to this game, you can play both the Ironclad and the Slient in Baldur's Gate 3 now with this mod. Four uninvited guests from a faraway tower - the Ironclad, the Silent, the Defect and the Watcher have arrived on the continent of Feren with different purposes in mind.
- Permissions and credits
How to install
- Download and unzip the mod and Install the .pak file via BG3 Mod Manager (Recommended), or unzip the mod to YourPathTo\Larian Studios\Baldur's Gate 3\Mods and activate it in the game.
- Required Mods:
2. Baldur's Gate 3 Script Extender
3. ImprovedUI + ImprovedUI Assets
如何安装
- 下载并解压本mod,把其中的 .pak 文件通过 BG3 Mod Manager安装 (推荐), 或者把.pak文件放到 “你的博德之门3游戏文件路径\Larian Studios\Baldur's Gate 3\Mods” 然后在游戏中启用.
- 需要的前置mod:
2. Baldur's Gate 3 Script Extender
3. ImprovedUI + ImprovedUI Assets

Slay the Spire has two unique passives:
- Passives:

2. Block

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The Ironclad is one of four playable characters in Slay the Spire. He wields an arsenal of powerful strikes, boasts formidable defensive options, and draws fiendish strength from his demonic benefactors to empower himself in various ways. He can manipulate Exhaust.

The remaining soldier of the Ironclads. Sold his soul to harness demonic energies.

The Ironclad's starting Relic is Burning Blood, which heals 6 HP at the start of combat.
Ironclad can learn three kinds of spells for each level, which are specified by their rarity.
Common:

Uncommon:

Rare:

These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.

This strategy focuses on building up

- Essential cards include Body Slam, Entrench, and Barricade.
- Body Slam and Juggernaut are excellent sources of damage, which is still important to win.
- Second Wind, Power Through, True Grit, Entrench and so on can help you gain plenty of







- Spot Weakness, Flex, Limit Break, Demon Form, and Inflame are cards that offer
- Limit Break also allows you to benefit permanently from temporary strength effects such as Flex.
- Limit Break also allows you to benefit permanently from temporary strength effects such as Flex.
- Whirlwind/Heavy Blade, Sword Boomerang, Twin Strike, etc. are all cards that synergize well with
- This build focuses on increasing







Status + Evolve Deck
- Uses powerful cards with drawbacks that inflict Wound cards, such as Wild Strike, Power Through and Immolate, with Evolve to negate the loss of draws.
- Exhaust cards like Second Wind and Fiend Fire can keep you from becoming overwhelmed in long term fights.
- Evolve can help you draw a lot of cards while you have Wound.
- Fiend Fire deals tons of damage in terms of how many stacks of Wound you have.






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The Silent is one of four playable characters in Slay the Spire. She is a huntress themed on a rogue fantasy build. This cunning character weakens her foes with numerous daggers and poison, while using cheap tricks and agility to avoid their attacks. With many powerful cards that draw and discard, the Silent ensures that she will always be one step ahead of her enemy.

A deadly huntress from the foglands. Eradicates foes with daggers and poisons.

The Silent's starting Relic is Ring of the Snake, which draws 2 additional cards when starting combat.
Silent can learn three kinds of spells for each level, which are specified by their rarity.
Common:

Uncommon:

Rare:

These are the standard types of decks that may give you an idea of direction for your deck, or what you want to go for. Keep in mind that none of these builds are mutually exclusive. Many of them are more of a general strategy, which can be adapted or combined into multiple builds in a single deck.





- Noxious Fumes, on its own, will gradually build up more and more poison until the enemy dies. It allows many builds to play much more defensively, and stall out fights with full-defense turns, as they are passively dealing more and more damage. Synergizes amazingly with Block Builds. However, this playstyle struggles with enemies that scale by buffing their own strength. Malaise is a great addition to a Fumes build.
- Poisoned Stab is a decent damage source on its own, which becomes better when you have a
- Catalyst, if you're able to play it multiple times, can exponentially increase
- Average











Shiv Deck
A primarily damage-focused build that revolves around gaining and using many Shivs during each combat.
- Accuracy amplifies your shivs. The more, the better.
- Envenom applies
- Infinite Blades, Cloak and Dagger, and Blade Dance are absolute musts for the archetype. All add Shivs to your hand.
- Storm of Steel can be a great finisher if you have Envenom.
- Choke and Finisher offers strong single-target damage in a Shiv deck.
- A couple of After Images give you great survivability due to card-spamming nature of this archetype.









Discard & Draw Deck
While

Cards that provide card draw:
- Acrobatics is Silent's main cycling tool, allowing you to draw 4 cards from your deck at a low cost, and even allows you to trigger discard synergies, all on a Common!
- Backflip draws 2 while providing a small amount of
- Expertise is by far the weakest out of Silent's card draw tools, as it is conditional, and she wants to keep a large hand anyway. However, if you have no other sources of draw that increase your hand size, it will do in a pinch.
- Eviscerate is a premium frontloaded damage option for a deck that cycles a lot. It will frequently cost nothing and slam an enemy for a good chunk of damage.
- Sneaky Strike refunds itself if you've discarded anything during the turn. By itself, it's a decent damage button for the early-game that retains some value later on.
- Concentrate gives a huge burst of ActionPoint and BonusActionPoint for decks that have a surplus of draw but not enough Energy generation.
- Tactician grants 1 ActionPoint and BonusActionPoint when discarded.
- Reflex draws 2 cards when discarded.
- Grand Finale, while you have no cards in hand, you can cast this spell to deal a great deal of damage.








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