About this mod
Adds the Duelliste, a new Fighter subclass inspired in Maelle's style from Expedition 33
- Requirements
- Permissions and credits

Duellistes focus on switching stances during combat to maximize their deadly abilities. While on offensive stance, you'll learn a variety of techniques to get in and out of combat easily, as well as ensure your swift attacks never miss your enemies.
Defensive stance offers you extra reactions, the possibility of challenging someone to a duel and even counter attack your enemies!
Knowing when to enter and leave each stance, as well as careful positioning over the field will make sure Duellistes shine the brightest!
Level 3Spoiler:Show
Basic Stances: You gain two Stances: Passe Avant and Passe Arriere. Each Stance grants you different effects, modifying your style of combat. You can shift your stance using the Switch Stance in your hotbar. (Shifting Stance costs a Bonus Action)
Florette: Switching to Passe Avant grants you an additional 1d4 damage to your next Melee Weapon Attack.
- Passe Avant: Your Melee Weapon Attacks gain a 1d4 bonus to attack rolls. You can use Balestra.
- Balestra: You lunge forward your target, making a Melee Weapon Attack. (Once per combat)
- Passe Arriere: You gain a 1d4 bonus to all Physical Saving Throws. You can use Frapper en Retour.
- Frapper en Retour: If an enemy misses an attack on you, respond with a Melee Weapon Attack. (Costs one Reaction Point).
Level 5Spoiler:Show
Gain Salut des Armes: You can challenge an opponent to a duel. If this enemy misses a Melee Attack against you, you can use Frapper en Retour without cost.
Level 7Spoiler:Show
Flowing Stance: You can switch your Stance as a free action once per turn. Using Action Surge grants the ability to switch your Stance for free one additional time.
Level 10Spoiler:Show
Master Stances: Your Stances now become Master Passe Avant and Master Passe Arriere.
Master of the Florette: Now all your Melee Weapon Attacks deal an additional 1d4 damage while in Master Passe Avant.
- Master Passe Avant: Your Melee Weapon Attacks gain a 1d4 bonus to attack rolls. Your Balestra becomes Vent Débloqué.
- Vent Débloqué: Fast as the wind, you lunge forward, hitting up to 3 targets with a melee weapon attack.
- Master Passe Arriere: You gain one additional Reaction Point and a 1d4 bonus to all Physical Saving Throws. You can use Frapper en Retour and Prise de Fer.
- Prise de Fer: After an opponent misses you with a Melee Weapon Attack, you may to try to steal their weapon. (Costs a Bonus Action and a Reaction Point)