About this mod
Adds a mechanic for spell weaving, adds an additional flourish and some other tweaks.
- Permissions and credits
- Changelogs
- Donations
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Blade Weaving (new passive)
-After landing a hit with a Flourish, you may cast a spell using a bonus action
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Offensive Flourish (new ability)
-Costs an attack and a bardic inspiration
-Has a ranged and melee version like other flourishes
-Deals weapon damage + bardic inspiration die + bardic inspiration die + proficiency bonus
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Slashing Flourish Ranged (nerf)
-Can no longer choose the same target twice (for single target damage, you should now use offensive flourish)![]()
Slashing Flourish Melee (improved)
-Is now a narrow square shaped zone with significantly more range (gives the ability it's own identity and makes it easier to hit 2 targets)
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Mobile Flourish (improved)
-The teleport follow up no longer requires line of sight and has a 100ft range.![]()
Font of Inspiration
-Unlocked at level 3 instead of level 5 for College of Swords![]()
College of Swords Spells (always prepared)
-Magic Weapon
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Extra Attack
-Unlocked at level 5 instead of level 6
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College of Swords Spells (always prepared)
-Blade Barrier
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Bardic Inspiration
-Die size increased to 1d12 starting at level 15![]()
Dual Wielder (feat improved)
-When dual wielding 2 light weapons, the AC bonus is increased to +2 (makes the choice between 2 light weapons or 2 rapiers more relevant)
-Only changes the AC passive associated with the feat, so this change should be compatible with other tweaks to the feat (for example, rebalance feats)