About this mod
Practitioner of the Old Ways, Instrument of Vengeance for the Ancient Ones.
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<Cue dramatic music>
You're something akin to a warlock in that you're immersed in the dark arts and have enigmatic old-god patrons, but also a sorceror with innate potential for force-based power. Your spell selection is eclectic and chosen based on what I thought seemed "witchy", mostly from the wizard tables, but including a few druid and cleric spells as well. In addition to spell slots, you have a unique resource called "Dark Favors" that fuel your special actions. Spell slots are capped at 3 for balance. You start out a little too strong perhaps, but things seem to even out as you level up.
PROGRESSION:
Level 1
* Hex Bolt I: Eldritch Blast-type laser beams that do little damage, but more importantly curse your enemies so that they're weak to your other abilities [should I make this a bonus action, or would that be too much for a single turn?]
* Chaos Volley I: Magic missiles (x3) with Intelligence-scaling damage, but target can Dexterity save to halve damage. We're going nuts with this as you level up.
* 4 cantrips, 2 spells. Spell acquisition will be as for wizards from here on out, albeit capped at 3 slots max per spell level
Level 2
* Chaos Volley II: Yep, an upgrade as soon as you get off the ship. 4 missiles.
* Dark Ritual: Offer a corpse in exchange for dark favors (once per short rest)
Level 3
* Armor of Agatha: Cast once per long rest for the cost of a favor. Toggle-able in case you don't want the vfx out of combat. +2AC at all times. Damage resistance and rebuke on reaction [sometimes this doesn't trigger when I think it should, but needs more testing]
Level 4
* Hex Bolt II: 2 bolts
* Chaos Volley III: 5 missiles. You can see where we're going with this...
Level 5
* Witch Flight: Cast once per long rest for the cost of a favor. Toggle-able. You're a witch. You can fly.
Level 6
* Chaos Volley IV: 6 missiles! We're cookin' with gas now
Level 7
* Hex Bolt III: 3 bolts, gotta try to keep up with Volley
* Willful Step: Misty Step, but barrel your way through everyone in your path in a tunnel of force. This one's fun.
Level 8
* Chaos Volley V: 7 missiles, are you kidding me?!
Level 9
* Reality Distortion: Your powers have gotten a little out of control, allowing you to create fissures between dimensions / realities (call it what you will) that have a crushing vortex-like force that suck people in. Odd things also tend to happen.
Level 10
* Hex Bolt IV: 4 bolts, nat.
* Chaos Volley VI: 8 missiles. Just the right amount.
Levels 11,12
* Enjoy the fruits of your labor