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Sadika

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rvhausen

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Practitioner of the Old Ways, Instrument of Vengeance for the Ancient Ones.

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  • Mandarin
  • Korean
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"The world had forgotten Them, but you remembered.  You sought Them out, and They heard your pleas.  They whispered Their secrets in your ears, and you went mad.  Now the world will feel Their wrath through you, the conduit for Their power:  The Red Witch."

<Cue dramatic music>

You're something akin to a warlock in that you're immersed in the dark arts and have enigmatic old-god patrons, but also a sorceror with innate potential for force-based power.  Your spell selection is eclectic and chosen based on what I thought seemed "witchy", mostly from the wizard tables, but including a few druid and cleric spells as well.  In addition to spell slots, you have a unique resource called "Dark Favors" that fuel your special actions.  Spell slots are capped at 3 for some semblance of balance.  You start out a little too strong perhaps, but things seem to even out as you level up.

Integration with Dawnstar's amazing telekinesis spells now optional, as they're an excellent fit thematically.

PROGRESSION:

Level 1
* Hex Bolt I: Eldritch Blast-type laser beams that do little damage, but more importantly curse your enemies so that they're weak to your other abilities
* Chaos Volley I:  Magic missiles (x3) with Intelligence-scaling damage, but target can Dexterity save to halve damage. We're going nuts with this as you level up.
* 4 cantrips, 2 spells.  Spell acquisition will be as for wizards from here on out, albeit capped at 3 slots max per spell level

Level 2
* Chaos Volley II: Yep, an upgrade as soon as you get off the ship. 4 missiles.
* Dark Ritua l:  Offer a corpse in exchange for dark favors (once per short rest)

Level 3
* Armor of Agatha: Cast once per long rest for the cost of a favor. Toggle-able in case you don't want the vfx out of combat. +2AC at all times. Damage resistance and rebuke on reaction [sometimes this doesn't trigger when I think it should, but needs more testing]

Level 4
* Hex Bolt II: 2 bolts
* Chaos Volley III: 5 (or more) missiles. Now with a chance of chaining to other targets.

Level 5
* Witch Flight: Cast once per long rest for the cost of a favor. Toggle-able.  You're a witch. You can fly.
* Haphephobic Eruption:  Repel everyone within a 4m radius of you in an explosion of force

Level 6
* Chaos Volley IV: 6 (or more) missiles! We're cookin' with gas now

Level 7
* Hex Bolt III:  3 bolts, gotta try to keep up with Volley
* Willful Step:  Misty Step, but barrel your way through everyone in your path in a tunnel of force. This one's fun.

Level 8
* Chaos Volley V: 7 (or more) missiles, are you kidding me?!
* Dark Ritual II: more powah!

Level 9
* Reality Distortion: Your powers have gotten a little out of control, allowing you to create fissures between dimensions / realities (call it what you will) that have a crushing vortex-like force that suck people in.  Odd things also tend to happen.

Level 10
* Hex Bolt IV: 4 bolts, nat.
* Chaos Volley VI:  8 (or more) missiles. Just the right amount.

Level 11
* Omega Burst: A ridiculous version of Chaos Volley. 4 targets max, but 6 missiles each, for 24 total missiles. Plus targets are dazed. But you''l be slowed for 2 turns
Can only use once per long rest. (This is actually a placeholder for something else I'm working on)


Level 12
* Enjoy the fruits of your labor

Levels 13+
^ Some upgrades, but untested