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Red Witch main image is an AI generated "template" from https://cgdream.ai Witch hat is from https://vecteezy.com
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Did fix the saving throw on Witches' Madness so it doesn't trigger Every. Single. Time.
Version 1.61
Omega Burst fixed (hopefully)
Version 1.60
New level 11 spell "Omega Burst"
Added tier III to Dark Ritual
Added more effects to Reality Implosion; reduced radius to 5m
Armor of Agatha no longer requires/consumes a reaction point, though still limited to once/turn
Increased damage of Eruption
Version 1.50
Hex Bolt is now a bonus action
Added new effect to Reality Implosion
Nominal level 13-20 support (UNTESTED)
Version 1.46
Chaos Volley bug fixed
Version 1.45
Hotbar icons have backgrounds finally!
Red Witch's Curse (from Hex Bolt) now also debuffs Int and Wis
Version 1.40
Class actions are now cantrips
Dark Ritual II added
Hex Bolt I received at level 1 again
Volley chains will no longer hit allies. I thought it'd be amusing, but it's too messy in clutch situations
Version 1.32
Crashing resolved by having Hex Bolt unlock at level 2
New icon for Chaos Volley
Version 1.31
Got rid of a couple test records in my project that I'm hoping were the cause of crashes
Witch's Madness will actually trigger now
Version 1.30
Chaos Volley now costs 2 Dark Favor at tier III and up (Dark Favor totals adjusted so you don't suddenly lose casts)
Hex Bolt no longer requires Dark Favor
Reality Implosion and Eruption damage amounts increased slightly
Armor of Agatha reaction tooltip damage amount fixed
Version 1.20
Added a new spell, Haphephobic Eruption, at level 5
Someone requested more missiles, so starting at tier III, Chaos Volley now has a chance to chain to other targets
Version 1.10
Fixed the multiclassing issue
New, more appropriate, casting preparation vfx - thanks, cayssac !
"The world had forgotten Them, but you remembered. You sought Them out, and They heard your pleas. They whispered Their secrets in your ears, and you went mad. Now the world will feel Their wrath through you, the conduit for Their power: The Red Witch."
<Cue dramatic music>
You're something akin to a warlock in that you're immersed in the dark arts and have enigmatic old-god patrons, but also a sorceror with innate potential for force-based power. Your spell selection is eclectic and chosen based on what I thought seemed "witchy", mostly from the wizard tables, but including a few druid and cleric spells as well. In addition to spell slots, you have a unique resource called "Dark Favors" that fuel your special actions. Spell slots are capped at 3 for some semblance of balance. You start out a little too strong perhaps, but things seem to even out as you level up.
Integration with Dawnstar's amazing telekinesis spells now optional, as they're an excellent fit thematically.
PROGRESSION:
Level 1 * Hex Bolt I: Eldritch Blast-type laser beams that do little damage, but more importantly curse your enemies so that they're weak to your other abilities * Chaos Volley I: Magic missiles (x3) with Intelligence-scaling damage, but target can Dexterity save to halve damage. We're going nuts with this as you level up. * 4 cantrips, 2 spells. Spell acquisition will be as for wizards from here on out, albeit capped at 3 slots max per spell level
Level 2 * Chaos Volley II: Yep, an upgrade as soon as you get off the ship. 4 missiles. * Dark Ritua l: Offer a corpse in exchange for dark favors (once per short rest)
Level 3 * Armor of Agatha: Cast once per long rest for the cost of a favor. Toggle-able in case you don't want the vfx out of combat. +2AC at all times. Damage resistance and rebuke on reaction [sometimes this doesn't trigger when I think it should, but needs more testing]
Level 4 * Hex Bolt II: 2 bolts * Chaos Volley III: 5 (or more) missiles. Now with a chance of chaining to other targets.
Level 5 * Witch Flight: Cast once per long rest for the cost of a favor. Toggle-able. You're a witch. You can fly. * Haphephobic Eruption: Repel everyone within a 4m radius of you in an explosion of force
Level 6 * Chaos Volley IV: 6 (or more) missiles! We're cookin' with gas now
Level 7 * Hex Bolt III: 3 bolts, gotta try to keep up with Volley * Willful Step: Misty Step, but barrel your way through everyone in your path in a tunnel of force. This one's fun.
Level 8 * Chaos Volley V: 7 (or more) missiles, are you kidding me?! * Dark Ritual II: more powah!
Level 9 * Reality Distortion: Your powers have gotten a little out of control, allowing you to create fissures between dimensions / realities (call it what you will) that have a crushing vortex-like force that suck people in. Odd things also tend to happen.
Level 10 * Hex Bolt IV: 4 bolts, nat. * Chaos Volley VI: 8 (or more) missiles. Just the right amount.
Level 11 * Omega Burst: A ridiculous version of Chaos Volley. 4 targets max, but 6 missiles each, for 24 total missiles. Plus targets are dazed. But you''l be slowed for 2 turns Can only use once per long rest. (This is actually a placeholder for something else I'm working on)