This Druid class forgoes Wild Shape in favor of summoning through Grove Sigils. These sigils are spent to summon autonomous allies—beasts, fey, and elementals—that fight independently.
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Class Overview:
This Druid class forgoes Wild Shape in favor of summoning through Grove Sigils. These sigils are spent to summon autonomous allies—beasts, fey, and elementals—that fight independently. You do not control these summons directly. As you level up (through level 9), you gain access to increasingly powerful summons.
In addition to summoning allies, you gain a set of primarily offensive vine-themed spells, also fueled by Grove Sigils. These spells emphasize control allowing you to hinder enemies while your summoned creatures fight alongside you.
Includes an armor set, weapons, and accessories. You'll find a Druid's Stash in the tutorial chest on the Nautiloid and in the camp chest.
This is a standalone 12 level class, built purely for fun and chaos. It was tested on Tactician difficulty and with PixellBytes' Tactician Enhanced, so just a heads-up — it ended up pretty strong, balance aside.