Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
Changelogs
Version 1.1
Titanstring Bow: Rework the passive to no be redundant: When attacking with this weapon, you possibly knock your enemies Prone unless they succeed a Strength base Saving Throw
Removed the property Finesse from some bows
In the middle ages, longbowmen were likely the closest thing to a modern day powerlifter. Longbows have very high draw weights, and require a lot of muscle power to operate. To reflect this, I think it'd be cool if Longbows had a property like a reverse Finesse.
Now if your Strength is higher then your Dexterity, your longbow attack rolls will be made with Strength.
If you're using a dexterity character, don't worry. I won't lose anything, your shoots you keep using Dex.