About this mod
Contains an assortment of items from the podcast The Adventure Zone for your playing pleasure.
- Permissions and credits
Weapons
- Adamant Spanner: +1 Magic Mace that comes with the Mending Cantrip, allowing you to repair constructs and objects. Modification I added is that it's adamantine and maintains it's crit vs objects passive.
UUID - "11611f0b-9448-480c-bd9f-60b610e1fd67"
- Chance Lance: +2 Magic Spear that has the Returning function after being thrown.
UUID - "c70db8cc-6cf5-47d7-9fe5-c8d7fa979e32"
- Flaming Poisoning Raging Sword of Doom: This +3 Magic Longsword was too funny not to include, it's permanently dipped in fire and poison and deals an additional 1d10 of each as well as provides an additional Rage Charge.
UUID - "04d17128-e651-45c5-be53-96d4e78035c8"
- Gilly: +1 Magic Club comes with the Shillelagh Cantrip and increases Spell DC by 1.
UUID - "efba87ac-d31f-409f-9f9b-3f8e7544aafd"
- Railsplitter: +1 Magic Battleaxe that has Brutal Critical and AutoCrit vs Plants
UUID - "f4e754be-a0d7-4f3c-b097-f175172a3426"
Armoooors and Accessormies
- Alchemist Ring: Provides a +1d4 Hit Points per grade of the Potion. So a regular Potion of Health with heal 3d4+2 and a Supreme boi with heal 14d4+20. Rather than their 2d4 +2 and 10d4+20 respectively.
UUID - "6dee8159-8045-4efa-a52a-fbddbb912619"
- Extreme Teen Bible: This book takes up a ring slot and increases Spell DC by 1.
UUID - "d1c29075-65bb-4ca6-90b9-8610961bcb46"
- Scuttle Buddy's Remote: Grants you the ability to summon Scuttle buddy, which for reasons I won't explain is lightly beefier than the one in the Podcast. Also It's a tiny version of the Steelwatcher Titan and may be uhm quirky.
UUID - "0b894f50-475d-4c49-b60a-3957e31ea461"
- Arcane Trickster Gloves: Provides the Arcane Tricksters Legerdemain feature, Mage Hand not included.
UUID - "97b329ed-bdd5-45d2-844a-0fa6ae0a642b"
- Bearface Helm: +2 Intimidates, and Roar Ability (Frightens the locals)
UUID - "e303fb44-9c0d-41d4-b985-440e2579f497"
- Bear-Tooth Necklace: +1 Constitution saves, and advantage on Concentration checks
UUID - "be59d386-7e11-4f01-8f5e-1f9ec8696e59"
- Defender's Dial: Choose between Fire, Cold, Lightning, gain resistance to that dmg type til long rest, after a short rest can change type if so desired.
UUID - "c657b931-6bda-4823-ac04-8523d60c6515"
- Featherweight Cuirass: Advantage on Acrobatics, provides 18 ac
UUID - "d1f0fc29-fda4-4450-95a2-931a537c358d"
- Phantom Fists: Unarmed Damage +1d4 Force and has a push effect.
UUID - "e79b2978-082e-4883-8c2e-d4ab7a3fd5b2"
- Tarantula Bracers(based of the bracelet): Spiderstep passive to walk on webs, and advantage on Stealth checks
UUID - "1ea38c1e-1dfa-4f07-824a-3513a5372b5e"
- Throwing Shield: honestly it's in the name.
UUID - "1fc39668-45a3-4705-8a0f-d7a5df51228a"
Extras
- Fishglobe: Contains Lord Esquire Steven Stephen, Caution Fragile.
UUID - "e9869384-0313-4a7f-ad30-b2b55f8452aa"
- Rusted Can of Cheerwine: Can be consumed to gain 5 Max HP permanently.
UUID - "6d04b2e7-2ec9-4d7f-9808-8b5def6666d5"
- Virtuoso's Mask: Can disguise self at will
UUID - "da4aa828-19e2-421c-9c02-d1b275b74e1f"
- Vroom Broom: This broom grants flight, takes up a ring slot
UUID - "1abc509b-2059-42ab-837b-d5c5dcfaee86"
All these items are in a book container in the Tutorial Chest, I will take suggestions on where would be the optimal places for the items to be put into the world for an immersion version but atm I am exhausted as this is been the only thing I've been working on for the last two days. All items should work as intended, the only mod conflict I can think that would occur is if you have a mod that changes the spells for Potions of Healing.