About this mod
Balanced martial class based on Archer from Fate Stay Night. Includes custom armor, many weapons (Kanshou and Bakuya, Sniping Bow, Caliburn, Caladbolg, Rulebreker), lore friendly vocal components, fitting background - Counter Guardian. Specializes in ranged combat, but can fight up close as well. Has unique spells, for example weapon summoning.
- Requirements
- Permissions and credits
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Translations
- Korean
- Mirrors
- Donations
I highly recommend to use custom voice lines that need to be placed manually in:
Baldurs Gate 3/Data/Public/Shared/Assets/Sound
In game you have to choose Voice 7 (The mod is still fully playable without them, but it really enhances the atmosphere).
If you want to play or check it out in some midgame/endgame playthrough, just check the traveler's chest at camp for equipment.
Last Update: New background - Counter Guardian + List of Inspirations
Mod.io
I'll appreciate any feedback. Feel free to share any thoughts to improve the mod. Discord @shimcot.
If you enjoyed the mod, I’d greatly appreciate any support you feel is appropriate. https://ko-fi.com/Q5Q6CR5XZ

Hit points: 8 + 5 (per lvl) + Constitution Modifier. Same as Warlock.
Primary and Spell Casting ability: Dexterity.
Proficiency Bonus Saving Throws: Dexterity.
Equipment: Simple Weapons, Martial Weapons, Light Armour.
Skills: Choose 2 of any skill.
Class Progression: See attached media for class progression or check out the text version below:
Level 1
Red Plain Mystic Code: standard equipment AC 13 that provides magical resistance to fire, lightning and cold damage and AC +1.
Origin: Sword: adds 1.5 Proficiency Bonus to the damage with swords.
Eagle eyes: Advantage on Perception Checks
Superior Darkvision: 24m vision in dark.
Trace on: free cantrip to summon Archer's weapons that can be used once per turn.
Kanshou and Bakuya (+2 twin scimitars) with: Maiming Charge, Whirlwind and Lacerate.
Level 2
Main-hand Throw: straight throw that costs 1 action point and is considered a melee attack. Once per turn.
Off-hand Throw: straight throw that costs 1 Bonus action point and is considered a melee attack. Once per turn.
Fighting style: Archery, Defence, Great Weapon Fighting, Two-weapon Fighting.
Level 3
Powerful leap: Jump that creates 2d4 thunder damage explosion in 2m range. Dexterity increases jumping range.
Level 4
Sniping Bow (+2 longbow) with:
- 30m range, advantage beyond 20m, and 19-20 crit.
- Brace (Ranged), Multishot (3 arrows), Off-Balance Shot, and Volley (-50% movement).
Select a Feat.
Level 5
Extra Attack
Level 6
Archer's Alacrity: restore action and bonus action at the start of combat.
Caladbolg II: Sniper Shot: create 5d4+20 force damage explosion (6m) and deal weapon damage to the main target. Constitution save DC 16. Once per long rest.
Level 7
Fast Hands: gain an additional bonus action.
Rho Aias – Globe of Invulnerability variant:
- Allies inside are immune to pushes, paralysis, difficult terrain, and most debuffs.
- Cost: Lose 1 Action, 1 Bonus Action, and Reactions while active.
- Duration: 2 rounds (once per long rest).
Level 8
Danger Sense: Advantage on Dexterity Saving Throws against traps, spells and surfaces.
Select a Feat.
Level 9
Reality Marble: Unlimited Blade Works: During 3 rounds you can use Create Weapons, Impale, Blade Trap and gain a Power of the Creator. Once per long rest.
Power of the Creator: killing an enemy grants an additional bonus action (once per round).
Blade Trap: Same as Blade Barrier, but this is a target spell, so you can manually create cages or walls blocking the path. Deals 4d10 slashing damage if stepped on and at the start of the turn. Costs 1 action point.
Impale: same as Telekinesis throw, but has fancier trajectory and VFX and affects only weapons. Costs 1 bonus action.
Create weapons: summon Caladbolg, Caliburn, Rule Breaker. You can equip and unequip any of them without spending an action.
Caladbolg (+3 Greatsword)
- Melee Hit: Knocks enemies Prone.
- Thrown Hit: Inflicts Chest Trauma (lose 1 Action Point).
- Special Skill – Earthquake Slam (Bonus Action):
- Melee Hit: Reduces target’s AC by 1 for 2 rounds.
- Thrown Hit: Inflicts Ripped Wound (1d4+2 piercing damage per step, 2 rounds).
- Passive: After any hit, you ignore Slashing Resistance/Immunity for 1 round.
- Special Skill – Commander’s Strike (Bonus Action):
- Melee/Thrown Hit:
- Silences + breaks concentration for 2 rounds.
- Silences + breaks concentration for 2 rounds.
- Melee Hit:
- Dismisses summoned creatures.
- Dismisses summoned creatures.
- Special Skill – Unshackle (Bonus Action):
- Removes all mental debuffs (Charm, Stun, Curse, Paralysis, etc.)
- Removes all mental debuffs (Charm, Stun, Curse, Paralysis, etc.)
- Passive: Advantage on Saving Throws against spells when equipped.
- Secret Use: Frees Orpheus without quest requirements (but bugs Raphael’s Astral Prison dialogue. Don't talk with him after you free Orpheus and you'll be ok).
Level 10
Eye of the Mind: Below 25% HP, enemies have disadvantage hitting you (disabled if immobilized).
Level 11
Caladbolg II: Power Shot: same as Caladbolg II: Sniper Shot but greater, louder and deadlier (5d8+40 force damage). Constitution DC 20. Once per long rest.
Level 12
Rule Breaker, Caliburn, Caladbolg: the same as during UBW, but one of your choice before a long rest. BUT because of cooldown container spell mechanics you can't summon them after you summon any other weapon. So after a Long Rest, summon your legendary weapon (Caliburn/Caladbolg/Rule Breaker) first.
Select a Feat.
Acknowledgement
First of all, I want to thank my best friend Mbk10298, without whom the creation of the mod would not have been possible. In addition to all those people who made very useful modding guides I am especially grateful to BG3 Modding Community and Larian Studios discord servers:
Susxdoom for OnetimeRewards explanation and Padme4000 guide.
XiphiasRex for mod version explanation in the Toolkit.
100% fgrhewjkfjghfjeghfj for tips to understand how the explosion after throw works.
Lunisole for trajectories guide and providing backgrounds for hotbar icons.
Rox for HeadBangingDead'sguide how to import weapon models.
Elix for Padeure's guide how to manually add virtual textures.
Druu for armor guides.
Ariefel for Toolkit render items guide.
Jerinski, Nikjima, Commanderstrawberry, Aruless, Lynya for explanation about meshes, UV's, textures, Blender settings for BG3 and general bugs.
Lynya for guide about cloth physics and Adobe Substance export presets.