(BETA RELEASE) - Currently just allows inspecting character templates, stats, and entities (on the server) with a powerful IMGUI ui integrated with MCM. Long term goal - Inspect and mutate NPCs and combat groups, customizing the combat scenarios to your liking using advanced inspection and mutation tools
SE 25 (DEVEL) Required for Spell List Mutators to work
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Changelogs
Version 0.3.1
Fixes some errors around selectors, specifically dry running and deleting some selector options
Adds a "Disabled" option to the profile dropdown to deactivate the active profile
Version 0.3.0
====FULL INSPECTOR REWORK ====
Combines Entities and Templates tab
Adds Teleport To and Bring Here buttons on entities
Assigns _most_ global characters to their correct levels
Adds ability to scan for newly created entities
Adds links (hyperlinks on SE 25, otherwise fake selectable) to allow popping out tooltips on click
Creates collapsibles dynamically based on amount of children
More advanced and complete inspection for many fields
Adds shortcut to pop out inspector into its own window - if you don't have MCM, it's hardcoded to lshift + lalt + a - if you have MCM it's that by default, but configurable
===== SELECTORS AND MUTATIONS =====
Adds Health and Spell List Mutators
Adds Faction, Race, Stats, Template, and Tags Selectors
See mod page for more details (WIP)
Version 0.2.0
SE 25 (DEVEL) IS HIGHLY, HIGHLY RECOMMENDED TO AVOID CRASHES (Thank you Norbyte)
Adds an Entity Recorder that will teleport you to all the levels in the game and record all entities to a local file
Adds an entities tab that will read that file and allow you to inspect entity information, offering a button to teleport you to the correct level if you're not there
There's weirdness with some global characters right now - if you get a Teleport To Level button for any global characters like Ketheric or Dribbles, ignore that and go find their entry under their relevant level
Hyperlinks are now buttons that popout the tooltips into their own windows - sizing is a bit messy right now, will be improved in the future