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PixelH1

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PixelH1

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About this mod

Based on the Kombat Overhaul mod, this mod rebalances the damage-healing of several spells, making them more accurate and less RNG.

Permissions and credits
Mod based mainly on the old Kombat Overhaul mod (Accurated Damage-Healing and Less RNG) and some others, with my personal touch.


This comprehensive and thoughtfully balanced mod reworks every Spell and Action in the game, redefining their mechanics, costs, and impact. Designed to maintain the original challenge, it introduces smoother, more dynamic combat with a broader range of tactical choices.

Patch #7 compatible 
Patch #8 should be

The mod can be safely added-removed mid-game.


Combat & Spells Series:


My new spells collection:


Level 1 spells changes:

Animal Friendship:

Use Cost Before: Action point ()    Now: Bonus action point 

Arms of Hadar:

Damage Lvl1  Before: 1~12     Now: 4~10
Damage Lvl2 Before: 2~18     Now: 7~16
Damage Lvl3 Before: 3~24    Now: 10~22
Damage Lvl4  Before: 4~30    Now: 13~28
Damage Lvl5 Before: 5~36    Now: 16~34
Damage Lvl6 Before: 6~42    Now: 19~40

Bane:

   
Use Cost Before: Action point ()    Now: Bonus action point 
10 turns to 20 turns. No Concentration.

Burning Hands (spell with too much RNG):


Damage Lvl1  Before: 3~18     Now: 8~14
Damage Lvl2 Before: 4~24    Now: 10~19
Damage Lvl3 Before: 5~30    Now: 12~24
Damage Lvl4  Before: 6~36    Now: 14~29
Damage Lvl5 Before: 7~42    Now: 16~34
Damage Lvl6 Before: 8~48    Now: 18~39

Chromatic Orb:



Damage Lvl1  Before: 3~24    Now: 4~19
Damage Lvl2 Before: 4~32    Now: 6~26
Damage Lvl3 Before: 5~40    Now: 8~33
Damage Lvl4  Before: 6~48    Now: 10~38
Damage Lvl5 Before: 7~56    Now: 12~47
Damage Lvl6 Before: 8~64    Now: 14~54

Create/Destroy Water:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Cure Wounds:

Heal Lvl1  Before: 4~11    Now: 6~9
Heal Lvl2 Before: 5~19    Now: 9~15
Heal Lvl3 Before: 6~27    Now: 12~21
Heal Lvl4 Before: 7~35    Now: 15~27
Heal Lvl5 Before: 8~43   Now: 18~33
Heal Lvl6 Before: 9~51    Now: 21~39

Dissonant Whispers:

Damage Lvl1  Before:  3~18    Now: 7~13
Damage Lvl2 Before:  4~24    Now: 9~18
Damage Lvl3 Before:  5~30    Now: 11~23
Damage Lvl4  Before: 6~36    Now: 13~28
Damage Lvl5 Before:  7~42    Now: 15~33
Damage Lvl6 Before:  8~48    Now: 17~38

Enhance Leap:

   
Enhanced Jump now applies to all allies around the target.

Longstrider:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Entangle:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Ferie Fay:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Guiding Bolt:   

Damage Lvl1  Before: 4~24     Now: 9~18  
Damage Lvl2 Before: 5~30     Now: 11~23
Damage Lvl3 Before: 6~36     Now: 13~28
Damage Lvl4  Before:7~42     Now: 15~33 
Damage Lvl5 Before: 8~48     Now: 17~38
Damage Lvl6 Before: 9~54     Now: 19~43

Healing Word:

Heal Lvl1  Before: 4~7     Now: 4~7
Heal Lvl2 Before: 5~11     Now: 6~12
Heal Lvl3 Before: 6~15     Now: 8~27
Heal Lvl4 Before: 7~19     Now: 10~22
Heal Lvl5 Before: 8~23    Now: 12~27
Heal Lvl6 Before: 9~27    Now: 14~32

Hellish Rebuke (spell with too much RNG):


Damage Lvl1  Before: 2~20     Now: 10~19
Damage Lvl2 Before: 3~30    Now: 12~26
Damage Lvl3 Before: 4~40    Now: 14~33
Damage Lvl4  Before:5~50    Now: 16~40
Damage Lvl5 Before: 6~60    Now: 18~47
Damage Lvl6 Before: 7~70    Now: 20~54

Heroism:
  
Use Cost Before: Action point ()    Now: Bonus action point 

Ice Knife:

Damage Lvl1  Before: 3~22    Now: 9~15
Damage Lvl2 Before: 4~28    Now: 11~20
Damage Lvl3 Before: 5~34    Now: 13~25
Damage Lvl4 Before: 6~40    Now: 15~30
Damage Lvl5 Before: 7~46    Now: 17~35
Damage Lvl6 Before: 8~52    Now: 19~40

Inflict Wounds:

Damage Lvl1  Before: 3~30     Now: 9~23
Damage Lvl2 Before: 4~40     Now: 11~32
Damage Lvl3 Before: 5~50    Now: 13~41
Damage Lvl4  Before:6~60    Now: 15~50
Damage Lvl5 Before: 7~70    Now: 17~59
Damage Lvl6 Before: 8~80    Now: 19~68

Ray of Sickness (spell with too much RNG):
   
Damage Lvl1  Before: 2~16     Now: 6~11
Damage Lvl2 Before: 3~24     Now: 8~18
Damage Lvl3 Before: 4~32     Now: 10~25
Damage Lvl4 Before: 5~40     Now: 12~32
Damage Lvl5 Before: 6~48     Now: 14~39
Damage Lvl6 Before: 7~56     Now: 16~46

Sleep:
  
Select targets up to level 3 to put them into sleep for 3 turns; +2 levels upcast.

Thunderwaver:

Damage Lvl1  Before:  2~16    Now: 3~8
Damage Lvl2 Before:  3~24    Now: 6~16
Damage Lvl3 Before:  4~32    Now: 8~23
Damage Lvl4  Before: 5~40    Now: 10~30
Damage Lvl5 Before:  6~48    Now: 12~37
Damage Lvl6 Before:  7~56    Now: 14~44

Witch Bolt:
  

Damage Lvl1  Before: 1~12        Now: 2~7  
Damage Lvl2 Before: 2~24       Now: 6~16
Damage Lvl3 Before: 3~36       Now: 10~25
Damage Lvl4 Before: 4~48       Now: 14~34  
Damage Lvl5 Before: 5~160      Now: 18~43
Damage Lvl6 Before: 6~72        Now: 22~52

OTHER CHANGES:
Revivify now revives the target with 15% instead of returning 1 HP


The mod can be safely added-removed mid-game.