About this mod
Based on the Kombat Overhaul mod, this mod rebalances the damage-healing of several spells, making them more accurate and less RNG.
- Permissions and credits
This comprehensive and thoughtfully balanced mod reworks every Spell and Action in the game, redefining their mechanics, costs, and impact. Designed to maintain the original challenge, it introduces smoother, more dynamic combat with a broader range of tactical choices.
Patch #7 compatible
Patch #8 should be
Combat & Spells Series:
- C&S - Cantrips
- C&S - Level 1 Spells
- C&S - Level 2 Spells
- C&S - Level 3 & 4 Spells
- C&S - Level 5 & 6 Spells
My new spells collection:
- Taunt for Fighter (Lvl 3 - or Manoeuvre)
- Taunt for barbarian (work in progress)
- Warding bond for paladin & Fighter (work in progress)
Level 1 spells changes:
Animal Friendship:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Arms of Hadar:

Damage Lvl1 Before: 1~12 Now: 4~10
Damage Lvl2 Before: 2~18 Now: 7~16
Damage Lvl3 Before: 3~24 Now: 10~22
Damage Lvl4 Before: 4~30 Now: 13~28
Damage Lvl5 Before: 5~36 Now: 16~34
Damage Lvl6 Before: 6~42 Now: 19~40
Bane:

Use Cost Before: Action point (●) Now: Bonus action point ▲
10 turns to 20 turns. No Concentration.
Burning Hands (spell with too much RNG):

Damage Lvl1 Before: 3~18 Now: 8~14
Damage Lvl2 Before: 4~24 Now: 10~19
Damage Lvl3 Before: 5~30 Now: 12~24
Damage Lvl4 Before: 6~36 Now: 14~29
Damage Lvl5 Before: 7~42 Now: 16~34
Damage Lvl6 Before: 8~48 Now: 18~39
Chromatic Orb:







Damage Lvl1 Before: 3~24 Now: 4~19
Damage Lvl2 Before: 4~32 Now: 6~26
Damage Lvl3 Before: 5~40 Now: 8~33
Damage Lvl4 Before: 6~48 Now: 10~38
Damage Lvl5 Before: 7~56 Now: 12~47
Damage Lvl6 Before: 8~64 Now: 14~54
Create/Destroy Water:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Cure Wounds:

Heal Lvl1 Before: 4~11 Now: 6~9
Heal Lvl2 Before: 5~19 Now: 9~15
Heal Lvl3 Before: 6~27 Now: 12~21
Heal Lvl4 Before: 7~35 Now: 15~27
Heal Lvl5 Before: 8~43 Now: 18~33
Heal Lvl6 Before: 9~51 Now: 21~39
Dissonant Whispers:

Damage Lvl1 Before: 3~18 Now: 7~13
Damage Lvl2 Before: 4~24 Now: 9~18
Damage Lvl3 Before: 5~30 Now: 11~23
Damage Lvl4 Before: 6~36 Now: 13~28
Damage Lvl5 Before: 7~42 Now: 15~33
Damage Lvl6 Before: 8~48 Now: 17~38
Enhance Leap:

Enhanced Jump now applies to all allies around the target.
Longstrider:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Entangle:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Ferie Fay:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Guiding Bolt:

Damage Lvl1 Before: 4~24 Now: 9~18
Damage Lvl2 Before: 5~30 Now: 11~23
Damage Lvl3 Before: 6~36 Now: 13~28
Damage Lvl4 Before:7~42 Now: 15~33
Damage Lvl5 Before: 8~48 Now: 17~38
Damage Lvl6 Before: 9~54 Now: 19~43
Healing Word:

Heal Lvl1 Before: 4~7 Now: 4~7
Heal Lvl2 Before: 5~11 Now: 6~12
Heal Lvl3 Before: 6~15 Now: 8~27
Heal Lvl4 Before: 7~19 Now: 10~22
Heal Lvl5 Before: 8~23 Now: 12~27
Heal Lvl6 Before: 9~27 Now: 14~32
Hellish Rebuke (spell with too much RNG):

Damage Lvl1 Before: 2~20 Now: 10~19
Damage Lvl2 Before: 3~30 Now: 12~26
Damage Lvl3 Before: 4~40 Now: 14~33
Damage Lvl4 Before:5~50 Now: 16~40
Damage Lvl5 Before: 6~60 Now: 18~47
Damage Lvl6 Before: 7~70 Now: 20~54
Heroism:

Use Cost Before: Action point (●) Now: Bonus action point ▲
Ice Knife:

Damage Lvl1 Before: 3~22 Now: 9~15
Damage Lvl2 Before: 4~28 Now: 11~20
Damage Lvl3 Before: 5~34 Now: 13~25
Damage Lvl4 Before: 6~40 Now: 15~30
Damage Lvl5 Before: 7~46 Now: 17~35
Damage Lvl6 Before: 8~52 Now: 19~40
Inflict Wounds:

Damage Lvl1 Before: 3~30 Now: 9~23
Damage Lvl2 Before: 4~40 Now: 11~32
Damage Lvl3 Before: 5~50 Now: 13~41
Damage Lvl4 Before:6~60 Now: 15~50
Damage Lvl5 Before: 7~70 Now: 17~59
Damage Lvl6 Before: 8~80 Now: 19~68
Ray of Sickness (spell with too much RNG):

Damage Lvl1 Before: 2~16 Now: 6~11
Damage Lvl2 Before: 3~24 Now: 8~18
Damage Lvl3 Before: 4~32 Now: 10~25
Damage Lvl4 Before: 5~40 Now: 12~32
Damage Lvl5 Before: 6~48 Now: 14~39
Damage Lvl6 Before: 7~56 Now: 16~46
Sleep:

Select targets up to level 3 to put them into sleep for 3 turns; +2 levels upcast.
Thunderwaver:

Damage Lvl1 Before: 2~16 Now: 3~8
Damage Lvl2 Before: 3~24 Now: 6~16
Damage Lvl3 Before: 4~32 Now: 8~23
Damage Lvl4 Before: 5~40 Now: 10~30
Damage Lvl5 Before: 6~48 Now: 12~37
Damage Lvl6 Before: 7~56 Now: 14~44
Witch Bolt:

Damage Lvl1 Before: 1~12 Now: 2~7
Damage Lvl2 Before: 2~24 Now: 6~16
Damage Lvl3 Before: 3~36 Now: 10~25
Damage Lvl4 Before: 4~48 Now: 14~34
Damage Lvl5 Before: 5~160 Now: 18~43
Damage Lvl6 Before: 6~72 Now: 22~52
OTHER CHANGES:
Revivify now revives the target with 15% instead of returning 1 HP