Adds additional feats into the game such as Crossbow Expert, Polearm Master, Sentinel and Telekinesis. Also adds missing functionality to existing feats
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Synyster's guide made this possible - https://www.reddit.com/r/BaldursGate3/comments/jb7xs3/modding_a_custom_class_in_10_minutes_or_less/
Thanks to the BG3 discord community, Lostsoul and DiZ
Donation Points system
This mod is opted-in to receive Donation Points
Changelogs
Version 5.4
Added Crossbow Expert ignore point blank disadvantage, reworded Healer and added missing status that blocked recasting, added feat requirements to Inspiring Leader + Medium Armor Master, fixed damage not applying for Polearm Master bonus attack, updated Sharpshooter to increase range and add advantage at long range within the same feature.
Version 5.3.1
Added support for Swashbuckler
Version 5.3
Fixed an issue with Fey Touched/Shadow Touched not costing the correct spell slots. Improved Polearm Master bonus attack animation and reliability
Version 5.2
Fixed an issue with Crusher and Slasher
Version 5.1
Added Eldritch Adept, Gift of the Chromatic Dragon, Metamagic Adept and Ritual Caster. Fixed an issue with Sharpshooter damage not applying. Changed Polearm Master Bonus action to overwrite the weapon's damage dice, instead of always rolling 1d4+Strength Modifier.
Version 5
Added Medium Armor Master and Slasher. Updated to reflect Patch 8 changes. Fixed Crossbow Expert and Sharpshooter from last patch via a workaround. Has a consistent attack check throughout all feats for applying after-attack effects. A lot of feats now only work if you're using the correct Armor/Weapon, and if you're using damage for the relevant type. Polearm/Sentinel now both support weapons with 5ft and 10ft range.
Version 4.4
Updated mod to meet Patch 7 requirements. Added generic passive info for each feat - they will now appear on the new Character sheet. Unable to fix Crossbow Expert/Sharpshooter due to Larian functions not working as expected. 2nd Level Warlock spell (Fey/Shadow Touched) does not show for non-Warlocks. Updated Crossbow Expert to only be able to bonus attack if there is a hand crossbow equipped.
Version 4.3.1
Fixed an issue with Attack of Opportunity not working with the Mobile Feat as it was still referring to my fix. Tidied up Polearm Master by reducing the amount of visual indicators
Version 4.3
Updated text/animations to ensure Patch 6 compatibility
Version 4.2.1
Added support for GWM damage and Hunter's Mark to stack with Polearm Master's bonus action. Added Trip Attack icon to Sentinel feat.
Version 4.2
Added compatibility with DnD rebalancing
Version 4.1
Added patch 5 changes and removed changes that Larian have since added, no additional functionality has been added. Compared to using patch 4 version, AOO, Crossbow Expert and Sharpshooter are now working.
Version 4.0
Added Magic Initiate: Bard. Removed bits to tidy things up (if you want extra Druid spells, use the Druid spells mod). Tidied up a couple of descriptions and passive functionality (Bonus action attacks can be triggered from each other).
Version 3.7
Added Alert
Version 3.6
Fixed Disengage interactivity, now Goblins can only disengage if you don't have the Sentinel Feat. Stopped Polearm Master spamming the combat log and prevented Polearm Master bonus action from re-applying. Added Primal Savagery to Magic Initiate Druid (See Druid Spells)
Version 3.5b
Fixed an issue with Fey Touched Intelligence/Wisdom adding a spell that doesn't exist and causing a crash
Version 3.5
Fixed issues taking Fey Touched/Shadow Touched as a Warlock. Now 3 versions of Misty Step/Invisibility are provided (1 a Warlock-only version) and when replacing a spell with Misty Step/Invisibility you get the correct Warlock version
Version 3.4b
Fixed Produce Flame, now rolls Wisdom
Version 3.4
Removed my versions of Thorn Whip and Produce Flame. Added new spells to Magic Initiate Druid
Version 3.3b
Fixed an issue with visual status (GWM/Sharpshooter) appearing multiple times
Version 3.3
Added War Caster. Tidied up more descriptions
Version 3.2
Added Magic Initiate: Druid (Unreleased). This includes Produce Flame, Thorn Whip, and created Magic Stone
Version 3.1
Added Sentinel. Added icon to Shield Master status
Version 3.0b
Removed attack turn identifier, this shouldn't have been visible and was only used for testing
Version 3.0
Added Crusher. A visual status effect appears all selectable feats so you know if they are active - Crusher, GWM, Polearm Master and Sharpshooter. Added Crossbow Expert advantage to counteract close range/threatened status disadvantage. Increased Polearm Master range to 3m - can only have a range as a whole number and this is mostly due to Sentinel. Polearm Master now doesn't need to be turned back on when switching weapons. Added Sharpshooter advantage on long range (18m+ targets) to counteract disadvantage. Replaced Sharpshooter 100% range with a long range version which stops you from trying to get close. Improved some descriptions
Version 2.0a
Fixed GWM bonus attack, now works for all melee weapons. The bonus damage is the bit that needs correcting
Version 2
Added Charger and Sharpshooter. Fixed Dual Wielder AC. Fixed GWM bonus attack, now only works for Heavy weapons. Both GWM and Polearm Master bonus attack only trigger on your turn. Polearm Master bonus attack now adds Strength to damage.
Version 1.4a
Polearm Master AOO now can't stack if you have a 1.3 or earlier save using 1.4 passive action
Version 1.4
Added Shadow Touched. Fixed Polearm Master bonus action requiring a hit instead of an attack. Moved Polearm Master to a passive action instead of a spell, but left the spell code as is. Polearm Master is maintained if you have the Reach weapon equipped but the Ranged weapon slot is used.
Version 1.3
Quick fix to rectify an issue with Polearm Master
Version 1.2
Added Durable and Polearm Master
Version 1.1
Improved some descriptions/wording
Version 1
Initial release
Donations
Both straight donations and premium membership donations accepted
Since making a feat mod and noticing no-one else was working on one, I thought I would get out some more feats as the current selection is pretty lacklustre and I like some of the feats added in Tasha's Cauldron of Everything. After weeks of working on this, with most of that time working on Polearm Master, I'm happy how it's all come together.
New Feats:
Alert - You get the initiative bonus and disadvantage to counter advantage to sneaking targets.
Charger - As Shove is already a bonus action, you can Shove by charging. If you charge through an enemy, they are moved away from the target point.
Crossbow Expert - Now works 100% RAW (you need to be wielding a hand crossbow for the bonus action). You get advantage to counter the "Threatened" disadvantage given by Larian. Unfortunately, multiple instances of advantage do not stack! At least they added support for short-range crossbow attacks. Crusher - Now works for all weapon attacks with the bludgeoning type.
Durable - Since hit dice isn't rolled during a short rest, I've increased the amount healed during the short rest instead.
Eldritch Adept - Works for everyone, no spellcaster requirement
Fey Touched - Misty Step can be cast once a day using a level 1 spell slot. The 2nd level spell has a Warlock version. You also learn an additional Divination/Enchantment spell.
Fighting Initiate - Select an additional fighting style.
Gift of the Chromatic Dragon - Both Chromatic Infusion and Reactive Resistance are fully implemented. Reactive Resistance was tricky, you get resistance until you reach the instances equal to your current proficiency bonus. Some attacks like Scorching Ray will do the damage all at once (instead of only resisting part of the attack), and will trigger multiple instances of damage.
Healer - The heal-to-1 effect is already given to everyone and I didn't want to take away any existing features. As Healer kits don't exist, it's a free spell that can't be cast on the same target more than once per day, which is already pretty powerful.
Inspiring Leader - Gives 5 temp hit points instead of charisma mod + level as you cannot reference the caster's level.
Medium Armor Master - Negates the Stealth disadvantage if wearing Scale/Half Plate, and boosts AC if you have enough Dex.
Metamagic Adept - Works for everyone, no spellcaster requirement
Polearm Master - The Polearm AOO needs to be toggled on first, which checks if you have a valid weapon with the "Reach" type. Spears/quarterstaffs are now supported, meaning you can make Gale a Polearm Master. The bonus action changes the weapon damage die to d4 temporarily, then does the damage (which is why there is a delay between attack and damage).
Resilient - Very useful for casters who do not already have proficiency in constitution saving throws.
Ritual Caster (requires 5e Spells) - This was partly brought over from my previous mod Ritual Spells. Requires the spells only available in 5e Spells to use.
Sentinel - I don't like the speed to 0 effect stacking with Polearm Master, but yes this stacks correctly with Polearm Master. I've changed the disengage effect so that it only works for enemies if you don't have the Sentinel Feat. The melee reaction attack is working correctly and should stack with multiple Sentinels attacking the same target.
Shadow Touched - Basically the same as Fey Touched but the spells are changed.
Sharpshooter - I've increased the casting range of all ranged attacks, and added advantage once the target gets out of the standard 18m range. It's an imperfect solution however, as the measurements aren't exact, and multiple instances of advantage do not stack! Since Larian broke my previous implementation, they would need to add a solution in the source code, similar to Crossbow Expert.
Slasher - Now works for all weapon attacks with the slashing type.
Telekinetic - This is so much fun, but not very useful. The pull effect doesn't have a good preview but the target is still moved towards you (see the screenshots)
War Caster - It is difficult to confirm if the concentration check is taken at advantage but with some tests it seems to be consistent and impacts all Constitution saving throws. Instead of selecting a Spell you attack with a 1d8 Force damage spell currently, otherwise there would need to be a Spell selector/case handled for each potential Spell. Whilst this would be possible, it would be very tedious for every possibility.
Fixed Feats:
Defensive Duelist now scales with Proficiency, but a mod would need to increase proficiency. - Is now a reaction that scales with proficiency.
Dual Wielder now only gives the AC bonus if you're wielding 2 melee weapons - Fixed by Larian.
GWM was mostly fixed in patch 3. The bonus action can only be granted on your turn and I added the visual status to determine if you're using a valid heavy weapon.
Mobile now counters Attack of Opportunity - Fixed by Larian
Shield Master has an additional "Shove" that gives you +2/10% extra chance to Shove, considering that Shove is already a Bonus Action.
Where is...:
War Caster - Not possible in the current reaction system, but looking at replacements.
Gift of the ... Dragon - Next on the list.
Piercer (Tasha's Cauldron of Everything) - This could be added as a reaction
Racial Feats - Not currently possible to limit feats by race, but Lostsoul has done quite a few - https://www.nexusmods.com/baldursgate3/mods/167
Skill Expert - Expertise is supported for class levels, but not for feats.
Spell Sniper - Currently on hold, may make up a future mod.
Tavern Brawler - Whilst I can make it different and interesting I want to stick to useful feats that keep to their tabletop implementation.
Installation instructions (if you only want to install this and no other mods - otherwise use a mod manager, I've added support for Candor):
Add .pak file to %LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\Mods
Then in %LOCALAPPDATA%\Larian Studios\Baldur's Gate 3\PlayerProfiles\Public\modsettings.lsx edit the file in notepad to the following:
Designed to work in tandem with as many mods as possible. Quite a few of the class mods use feats to replace class features, and feats can be added into the game without causing any clashes.
As there are some changes to Attack of Opportunity, disengaging and short rest calculations, any other mod that does the same will cause conflicts.