File information

Last updated

Original upload

Created by

neonviper44

Uploaded by

neonviper44

Virus scan

Safe to use

About this mod

Charm and control your enemies through fiendish or fiery powers with a new Succubus class and 2 subclasses.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Donations
The Succubus class utilises a new resource called 'Charm Points' to cast spells. These recover on long rest, however can also be recovered during combat, such as when using Draining Kiss, or Drain Energy. These effectively act as the Succubus's 'energy' levels. Run out, and you'll be less effective in combat.

I tried to balance the class as best I could, and make it so the class felt like one originally in the game. The class has the 'Sorcerer' tag, meaning you will get Sorcerer dialogue option as I felt that was most appropriate and gives you more dialogue options than if you were to have no tag at all.

There are two Subclasses, Fiendish and Fiery. The Fiendish subclass focuses more on control over your enemies, and the Fiery class more on damage output. In short, the Fiendish class does less damage, but you have spells that are more effective at dominating your enemies and it's slightly easier to recover charm points, but the Fiery class will be able to kill enemies quicker. 

Charm Points
Charm points are similar to Ki points in the sense that you cannot upcast the spells. To balance this I made a lot of spells act like cantrips, meaning as you level up they will do more damage or be able to target more enemies.

Level 1
Class abilities
Shapeshift  - Polymorph into a small or medium humanoid.
Command  - Use your charm to control a Charmed creature's mind for a short moment. Command it to flee, move closer, freeze, drop to the ground or drop its weapon.
Distracting Form - Your Succubus form is a distraction to foes in combat. While not wearing armor, you add your Charisma modifier to your armour class
Temptatious Aura - Whilst not wearing armor, enemies attacking from within melee range of you find it hard to focus. They receive 2 stacks of Lust after making an attack. Lust affects the enemies ability to hit you, imposing a -1 to attack rolls and can stack
Honeyed Words - Your expertise in flattery and manipulation give you a bonus to Persuasion checks. This improves at levels 6 and 12.

Fiendish 
Caressing Touch - Lay a caressing hand on a foe, causing it to have disadvantage on it's next attack roll
Lust Ray - Release a ray of energy that deals psychic damage and inflicts 2 turns of Lust. 
Fiendish Charm - Charm humanoids to prevent them from attacking you. Affected entities are subsequently more willing to comply with your next demands. This is a bonus action that can target 2 targets at level 1, increasing to 3 and then 4 as you level up.
Charming Resilience - You have resistance to Psychic damage, taking only half damage from it.



Fiery
Burning Touch - Lay a burning hand on an enemy to deal fire damage.
Rays of Fire - Hurl 2 rays of fire at an enemy to deal fire damage
Fiery charm - Charm humanoids to prevent them from attacking you. Affected entities are subsequently more willing to comply with your next demands. This is a bonus action that targets 1 enemy at level 1, increasing to 2 and then 3 as you level up.
Hellish Resilience - You have resistance to Fire damage, taking only half damage from it.



Level 2
Class Abilities
Draining Kiss - Lay a deadly kiss upon a foe Charmed by you, and regain half as many hit points. Fiendish Succubi recover 2 Charm Points on success, and 1 on failure. Fiery Succubi recover 1 point on success, and none on failure.



Fiendish
Lust Step - Teleport to an area you can see and land with an explosion that inflicts 2 turns of Lust.



Fiery
Flame Step - Teleport to an area you can see and deal fire damage where you land.
Hellish Rebuke - React to an attacker that hits you with fire damage



Level 3
Class Abilities
Light Footwork - Whilst not wearing armor you are more agile, your movement speed increases. This improves at levels 7 and 11.

Fiendish
Entrancing Gaze - Stare at the heart of a foe with an entrancing gaze that inflicts 1 turn of Entranced. This renders the enemy unable to move.
Psychic Blade - Conjure a blade of psychic energy in your hand. It has advantage on attacks against Charmed enemies. 
Lustbeam - Call down a beam of arousing energy that damages any creature that enters the beam or starts its turn in the area. Each moment spent in the beam inflicts 2 turns of Lust. You can use an action to move the beam.



Fiery
Flaming Gaze - Release a beam of fiery energy that inflicts 1 turn of Burning.
Flame Blade - Conjure a flaming scimitar in your hand that deals fire damage and sheds bright light.
Flamebeam - Call down a beam of fire from the hells that damages any creature that enters the beam or starts its turn in the fire. You can use an action to move the beam.



Level 4
Class Abilities
Song of Sleep - Creatures must make a Wisdom Saving Throw or fall asleep. You can move, but cannot take any actions whilst performing the song.
Absorb Energy - Link yourself to a charmed target and absorb their energy. Deal additional damage each turn by activating the spell. Recover 1 Charm Point per activation after initial connection.
Heart Breaker - They would have given everything for you. Release your charm over an enemy early and break their heart. Deal psychic damage, and attacks against anyone but you have disadvantage. 



Level 5
Class Abilities
Drain Mind - Drain a Charmed creature's mind. If its Wisdom is below 9, it takes damage and is Stunned. Otherwise, its Wisdom is reduced by 3.
Compel Creature - Compel any creature Charmed by your power to fight alongside you for one turn.
Charm Creature - Your Succubus powers can influence the desires of non-humanoids. Charm a creature to prevent it from attacking you. Affected entities are subsequently more willing to comply with your next demands. Fiendish Succubi can target one extra target than Fiery.



Fiendish
Destroy Minds - An eruption of psychic energy deals psychic damage to Charmed creatures and inflicts 1 turn of Entranced.



Fiery
Fire Eruption - Emit an eruption of fire from within against all nearby enemies that deals fire damage and inflicts Burning.



Level 6
Class Abilities
Succubus Invigoration - Expend energy to heal a creature you can touch.
Mesmerizing Dance - Perform an entrancing dance that Mesmerizes enemies. They are unable to take actions.



Level 7
Class Abilities
Infernal Chains - Bind your target with Infernal Chains that render it unable to move, cast spells or take other actions. Attacks against them have advantage.



Fiendish
Charm Field - Pacifying energy surrounds the caster. Humanoids affected have to make a wisdom saving throw or become Charmed, and take psychic damage.
Conjure Fiendish Ally - Conjure a fiendish ally from the hells to aid you. They can cast Fiendish Charm, Draining Kiss, Ray of Lust and Caressing Touch.



Fiery
Fire Field - A circle of fire erupts around the caster and damages all enemies who enter the area.
Conjure Fiery Ally - Conjure a fiery ally from the hells to aid you. They can cast Fiery Charm, Draining Kiss, Rays of Fire and Fiery Claws.



Level 8
Class Abilities
Drain Life Force - Drain the life from a Charmed creature with less than 15% of its remaining hitpoints, causing it to instantly die. Creatures who save take psychic damage. Recover Charm Point on success.



Fiendish
Mind Wipe - Wipe the minds of any creature that is charmed and leave them only with thoughts of their lust for you. Affected creatures become confused and remain charmed.



Fiery
Wall of Hellfire - Create a blazing wall of Hellfire, burning anyone who dares stand too close. 



Level 9
Class Abilities
Ethereal Escape - When damaged, use a reaction to escape to the Ethereal plane. Return to the battlefield at the start of your next turn.
Control Mind - Make a humanoid Charmed by your power fight alongside you. At the start of its turn, it makes a Wisdom Saving Throw against your domination. Does not require concentration to maintain.



Fiendish
Psychic Wave - Unleash a wave of psychic energy that Hypnotises and Charms foes caught in the blast.



Fiery
Fire cone - Make an eruption of flames from the heart of Avernus engulf the area and scorch the ground with Hellfire.



Level 10
Class Abilities
Charming Defence - Take half the damage from all sources.
Dominate beast - Control the mind of a creature and make it fight alongside you. At the start of the creature's turn, it makes a Wisdom Saving Throw against your domination. Does not require concentration to maintain.



Level 11
Class Abilities
Fly - You can now fly at will! 
Dominate AOE - Unleash an aura of controlling energy that makes all Charmed creatures fight alongside you.



Level 12
Class Abilities
Unwavering Loyalty - Force a humanoid Charmed by your power to fight alongside you for 4 turns. It cannot escape from your control until the condition ends or the Succubus dies.



Fiendish
Destroy Psyche - Unleash a thin purple ray of psychic energy from your finger to destroy the mind of an enemy.



Fiery
Turn to Ash - Shoot a ray of fire from your finger. If the damage reduces the target to 0 hit points, it disintegrates into a crumbly ash.