About this mod
Mod dedicated to adding feats to the game. For now, it converts certain racial and class abilities, along with skills, into feats. In future updates, I plan to add a few homebrew and 5e feats.
- Permissions and credits
Available feats
Fast hands - Gain an additional Bonus Action
Extra attack - Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Improved extra attack - You can make two additional attacks after attacking with your main-hand weapon.
Improved Critical - The number you need to roll a Critical Hit while attacking is reduced by 1. This effect can stack.
Unarmoured Defence-Barb - While not wearing armour, you add your Constitution Modifier to your Armour Class.
Unarmored Defense-Monk - Your reflexes are as effective as any armour.While not wearing armour, you add your Wisdom Modifier to your Armour Class.
Brutal critical - You've trained to strike swift and true. When you land a Critical Hit, you roll an extra damage die as well as the normal additional critical dice.
Savage attacks - When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Relentless endurance - When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.
Superior darkvision - Can see in the dark up to 24m.
Experimental alchemy - You can brew two alchemical solutions instead of one when combining extracts, if you succeed a DC 15 Medicine Check.
Defensive tactics - choice between Escape the horde,Steel will and multiattack defence.
Reliable talent - When you make an Ability Check with a Skill you are Proficient with, the lowest result you can roll on the die is 10.
Evasion -When a spell or effect would deal half damage on a successful Dexterity Saving Throw, it deals no damage if you succeed, and only half damage if you fail.
Dread ambusher - You specialise in taking out foes swiftly and ruthlessly.You gain a +3 bonus to Initiative.On the first turn of combat, your movement speed increases by 3m,and you can make an additional attack that deals an additional 1d8 damage.
Fighting style - Select fighing style
Improved Combat Superiority - The size of your Superiority Dice increases to 1d10.