About this mod
Adds a new non-martial melee subclass Wizards. Teleport into the front lines, blast your enemies with spells and shrug off damage that would cripple your fellow classmates!
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Features by level:
Arcane Blitz (2nd level)
Teleport to an unoccupied space within 30 feet (no action required) and begin an Arcane Blitz:You can cancel an Arcane Blitz at any time, teleporting to your original location.
- The range of your spells is reduced to 10 feet
- Ranged spell attacks are made as melee spell attacks
- Spell attacks are made with advantage
- Dexterity saving throws made by enemies within 10 feet are made with disadvantage
- You must cast a spell before moving
Magical Grit (2nd level)
After finishing an Arcane Blitz, you gain temporary hit points equal to your Intelligence modifier. Additionally, your hit point maximum increases with every Wizard level.
Unfriendly Fire (6th level)
While executing an Arcane Blitz, spells will deal additional damage equal to your Intelligence modifier. Additionally, any Evocation spells will not harm you or your allies when made as part of an Arcane Blitz (as per Sculpt Spells).
Last Resort (10th level)
Once per short rest, when you drop to 0 hit points you instead drop to 1 hit point and banish yourself to another plane of existence until the start of your next turn. When you return, you will be affected by the Invisibility spell for 1 turn (no concentration needed).
Relentless Assault (12th level*)
After finishing an Arcane Blitz, you can cast a cantrip as a bonus action.
*Normally Wizard subclasses get a feature at level 14, but I elected to move it to level 12 for those that don't use mods to increase
the level cap.
Personal recommendations:
- Binding Arcane Blitz to a hotkey can smooth gameplay by a lot (drag the spell into the Custom tab in the hotbar)
- Ability Score Improvement and Spell Sniper (for Eldritch Blast) are great feats to take
- Must-have spells are Blade Ward, Ice Knife, Scorching Ray and Fireball