Overhauls the Polearm Master Bonus Attack to also benefit from Great Weapon Master and other Weapon Damage Modifiers
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In the base game the bonus attack uses a fixed 1d4 as base damage and ignores the damage of the weapon:
data "SpellSuccess" "DealDamage(1d4+max(DexterityModifier,StrengthModifier), Bludgeoning)"
Effects like Great Weapon Master that add their bonus to weapon damage will not apply here.
My Mod changes the Damage calculation to half of your main weapons damage instead of 1d4.
data "SpellSuccess" "DealDamage(((MainMeleeWeapon)/2), Bludgeoning)"
Effects like Great Weapon Master will now also apply to this bonus attack. Strenght/Dex Modifiers are already part of "MainMeleeWeapon" thats why i removed them from the calculation. The Damage Type stays bludgeoning.