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Created by
Srazel and CaptainSnafuUploaded by
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About this mod
Hi, i am Captain Snafu. This is a modified version of the witcher mod. Great thanks to the original creator Srazel
Original mod: https://www.nexusmods.com/baldursgate3/mods/14145
This version trys to make the witcher class unique and themed. It's very different from original one. Only choose one, do not use them together.
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- Permissions and credits
The Witcher
Level 1: Witcher Potions, Dark vision, Experimental Alchemy
Level 2: Witcher Signs
Level 3: Choose Witcher School and fighting style
Level 4/8/10/12/16: Chose a Feat
Level 5: Extra Weapon Attack
Level 10: Choose Skills Expertise
Level 12: Lands Stride
It can go until Level 16, but i didnt really design it after level 12.
Level 13: Improved Critical
Level 14: Uncanny Dodge
Level 15: fighting style
Cat School:
Level 3. Cat Mutation: Dexterity +2, stealth prociency
Level 6. Sneak Attack & Assassinate Initiative
Level 7. Feline Nimbleness: Jump farther and gain a bonus action when wearing light armor or no armor.
Level 9. Shadow Strike: When you are in the shadows, you can teleport next to an enemy and make a main weapon attack.
Level 11. Sword Dance: Aftering dealing offhand melee attack, can deal another offhand attack as a reaction.
Viper School:
Level 3. Viper Mutation: Wisdom +2, get advantage on wisdom ability check
Level 6. Poison Affinity: Your melee weapon attacks deal additonal poison damage. Gain Poison resistance and ignore Poison resistance.
Level 7. Eyes of Serpent: Add your Wisdom Modifier to Attack Roll and Spell Saving throw DC.
Level 9. Foresight of Doom: Once per short rest. You can dodge an attack.
Level 9. Venomous Fangs: Deal a melee weapon attack, may make enemy paralysed and vulnerable to poison damage.
Level 11. Devil's Puffball: Drop a bomb, deal poison damage and blind to enemies.
Level 11. Upgraded Poison: Your melee weapon attacks deal more additonal poison damage.
Griffin School:
Level 3. Griffin Mutation: Charisma +2, heavy aromor prociency
Level 6. Sign Infusion: After dealing damage by spell, add your Charisma Modifier to damage of Weapon Attack.
Level 7. Weapon Conduction: After dealing damage by weapon attack, add your Strength Modifier to Spell damage.
Level 9. Sign Blast: When you're threaten, add your Charisma Modifier to damage of Spell.
Level 11. Sign of Moahk: Powerful sign that can deal a lot of damage and pull enemies.
Level 11. Empowered Evocation.
Wolf School:
Level 3. Wolf Mutation: Strength +1, Charisma +1, investigation prociency
Level 6. You can cast True Strike and Hunting mark freely once per short rest.
Level 7. Lore of Monsters: When dealing a melee attack, make an Investigation skill check to debuff the enemy.
Level 9. Chose a Hunter's Prey.
Level 11. Lupine Greed: Once per turn, aftering killing an enemy, gain 1 Haste.
Bear School:
Level 3. Bear Mutation: Constitution +2, heavy aromor prociency
Level 6. Berseker: Whenever you get damaged, your Attack Roll +1, stackable.
Level 7. Territory Defending: When surrounded by at least 2 enemies, improve your AC and damage.
Level 9. Ursine Fury: Cost a bonus action to make enemies can only attack you.
Level 11. Giant Bear Smash: Rush to an enemy, deal damage and may knock it prone.
Level 11. Indomitable.