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Bamboo1066

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你可以使用合适的法术位来施展你的种族法术,你还可以选择种族法术的施法关键属性。 You can also cast your race spells using any spell slots you have of the appropriate level. And you can choose spellcasting ability for them.

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在原版5e和5r规则中,你可以为种族法术选择施法关键属性,而且除每次长休的一次免费释放之外,你还可以使用自己的法术位来释放这些法术。事实上,DungeonsAndSouls在n网发布的Fantastical Multiverse - Legacy Edition已经包括了这个功能,但那是个大型mod,而且DungeonsAndSouls正在制作mod的新版本,旧版本不再更新。所以我制作了这个更轻量级的mod。
In raw 5e and 5r rules, you can choose spellcasting ability for your race spells. In addition to one free casting per long rest, you can also use your appropriate spell slots to cast these spells. Auctually, Fantastical Multiverse - Legacy Edition released on nexus by DungeonsAndSouls has implemented this feature. But that's a big mod, and DungeonsAndSouls is working on new version while old version is not being maintained. So I made this more lightweight mod.
 
实现:
高精灵、半高精灵:我没能实现为“选择法术”选择施法属性,所以高精灵和半高精灵仍然只能使用智力作为戏法的施法属性。
卓尔、半卓尔、提夫林:可以选择智力、感知、魅力之一作为施法属性。
森林侏儒:按照规则书,为其添加了初级幻影,而且可以使用法术位来释放动物交谈。
灰矮人:由于拉瑞安加强了灰矮人的隐身术,所以我只是为其添加了可以使用法术位释放的变巨术/缩小术。
吉斯洋基人:可以使用法术位来释放强化跳跃和迷踪步。
龙裔:出于私心,除体质之外,我让龙裔也可以选择智力、感知、魅力作为吐息的施法属性。从代入感上来讲,龙裔应该可以通过后天掌握的施法能力来操控自己的吐息;从实用上来将,玩操控元素的施法者职业时,可以将天生具有操控某种元素能力的龙裔作为选择。
 
Implementation:
High Elf, High Half-Elf: I was unable to implement the feature to select a spellcasting ability for Spell Selector, so they can still only use Intelligence as spellcasting ability for the cantrip.
Drow, Drow Half-Elf, Tiefling: They can choose Intelligence, Wisdom or Charisma as their spellcasting ability.
Forest Gnome: According to 5e and 5r rules, I add Minor Illusion for them. And they can use spell slots to cast Speak with Animals now.
Duergar: Since Larian has enhanced their Invisibility, I just add Enlarge/Reduce that can be casted using spell slots for them.
Githyanki: Can use spell slots to cast Jump and Misty Step.
Dragonborn: Out of personal preference, in addition to Constitution, I allow Dragonborn to choose Intelligence, Wisdom, or Charisma as the spellcasting ability for their breath weapon. From an immersion standpoint, Dragonborn should be able to control their breath weapon through acquired spellcasting abilities. From a practical perspective, when playing a spellcaster that manipulates elements, it makes sense to choose a Dragonborn who innately possesses the ability to control a specific element.