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Valkyries are heavenly maidens roaming battlefields in their search for the strongest of fallen warriors. Create Einherjars and send the fallen Soldiers to Valhalla.

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Valkyries are heavenly maidens roaming battlefields in their search for the strongest of fallen warriors. Create Einherjars and send the fallen Soldiers to Valhalla.
Compatible with Level 20 but doesnt add anything beyond Level 12.

At Level 3 you can select a new subclass:
Maiden of War
Maiden of Daybreak
Maiden of Valhalla

At Level 1, 8, 14 you can select one of the following Gods to receive a new spell or passive:
Heimdallr, Skadi, Ullr, Baldr, Vidar, Freyja, Eir, Hel, Loki, Hoenir, Thor, Tyr, Ymir, Frigg, Sigyn

Spells use the new Divine Favor Resource.

Progression:

Level 1:
Divine Weaponry: Your connection to Odin allows you to wield many different weapons and you cannot be disarmed.
Norse Battlespirit: Norse creatures generate Divine Favor by pleasing their gods. Fighting enemies, healing allies or praying to the gods are just some of the things that can generate Divine Favor.
First Light: Shine heavenly light onto any creature to heal them.
Divine Armament: Imbue your weapon with divine power. It receives a +1 bonus to Attack Rolls, and deals additional damage.

Level 2:
Sundering Strike: Strike an enemy, dealing damage. If you miss, reduce their AC by 2. If you hit, increase their damage taken by 1d4.

Level 3:
Odin's Smite: When you hit an enemy, you can call on Odin and smite them, dealing additional damage.
Valkyrja Wings: Fly to a target position.
Create Einherjar: Select a fallen ally, they come back to life as an Einherjar to keep on fighting.
(War) Maiden of War: Nearby allies gain +1 to Attack Rolls. You can cast Sundering Strike without having to use Divine Favor.
(Daybreak) Maiden of Daybreak: Nearby allies gain +1 to Saving Throws. You can cast First Light as a bonus action.
(Valhalla) Maiden of Valhalla: Nearby allies immediately die when being downed. You can cast Create Einherjar as a bonus action.

Level 4:
Swift Descent: Your movement speed increases by 3 and your jump distance increases by 3.
Brutal Swing: Swing your weapon in a large arc to attack up to 3 enemies at once.

Level 5:
Favored by the Gods: You have been blessed by your gods. You are immune to Poison, Diseases and being Cursed.
Extra Attack: You can make an additional free attack after making an unarmed or weapon attack.
Norse Ancestry: Use your ancestral knowledge to talk to a humanoid corpse, allowing it to answer up to 5 questions.

Level 6:
Purging Light: Channel divine energy to remove all negative effects from yourself or an ally.
(War) Call of Valhalla: At the start of combat, deal damage to the closest enemy within range.
(Daybreak) Divine Retribution: If a nearby enemy attacks you, you can retaliate, dealing damage.
(Valhalla) Unyielding Echo: If you would die, you become an Einherjar instead.

Level 7:
Aurora Veil: Nearby allies begin regenerating health at the start of their turn.
Deny Life: Block all healing from a target.

Level 8:
Battlemaiden: You gain +1 AC until your next turn after taking damage. Can Stack.

Level 9:
Age of Einherjars: If an Einherjar kills an enemy, they come back to life.
(War) Fearmonger: Weak enemies are scared of you and will become Feared if close to you. An enemy is defined weak if you are at least double its level.
(Daybreak) Yggdrasil, Gift of Life: Sacrifice yourself to revive and fully heal all nearby allies and grant them Yggdrasil's Life Force. You cannot be revived until the end of combat.
(Valhalla) Gates of Valhalla: Whenever a nearby enemy dies, collect their soul, strengthen yourself and send them to Valhalla.

Level 10:
Divine Herald: Surround yourself in Celestial Radiance. Nearby enemies take damage from this light aura.

Level 11:
Aegis of Light: Shield an ally with a divine barrier. They cannot take damage if struck from outside the barrier.

Level 12:
(War) Odin's Judgement, Annihilation: Unleash a devastating multi-hit combo infused with celestial fury, dealing damage 3 times.
(Daybreak) Odin's Judgement: Salvation: Once per long rest: Make an ally Immune to damage. Revive them first, if they are dead.
(Valhalla) Odin's Judgement, Halls of Valhalla: Create a zone that mimics the power of Valhalla around yourself to enhance allies and grant them +2 to Attack Rolls, additional damage on attacks and they immediately become Einherjars if they die or are downed.