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Apoth

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Apothz

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About this mod

Cloudkill can properly be upcasted to 6th level and up to 9th level.

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Overview
Modified Cloudkill so now it can properly be upcasted to 6th level and up to 9th level (for those using mods that let the character level up beyond 12th level).
Also removed the Poisoned status tag on the spell so now it can affect entities immune to Poisoned status. This means that Heroes' Feast and Elixir of Poison Resistance won't negate the damage. I'm looking into a way to let the spell itself bypass resistance/immunity if the caster has a corresponding feat or effect, will update once I come up with something.
The spell still need more testing so let me know of any problem or unusual behavior.

Functionality of the spell
Decided to add this section to explain a little about the spell and what I actually did with it.
The way Cloudkill works is by creating a poison cloud that delivers the damage through the Cloudkill status effect. Since the damage is through a status from a surface, it doesn't receives any benefit from the caster (bonus damage or bypass of resistance/immunity), this is the vanilla behavior.
I added hidden passives that let the status check if the caster is upcasting the spell to deal more damage and also made the spell deal damage directly when casted/recasted (this was needed to maintain vanilla behavior of dealing damage the moment the cloud appears), this instance of damage is affected by any benefit from the caster like Poison Trails, Elemental Affinity: Damage and even Resistance/Immunity negation from other mods.
In other words:
  • Caster use the spell → bonus damage plus resistance/immunity bypass.
  • Entity receives damage from cloud on their turn → no bonus damage, no resistance/immunity bypass. Tests in the toolkit show that this instance of damage is also affected by any Poison Resistance/Immunity bypass from the caster. Still need in game tests to check consistency.

Compatibility and Load Order
Any mod that touches the spell and the inner workings to make it function won't be compatible.
Changes included in my other mod Poison Tweaks (integrating its mechanics), so if you plan on using it this mod will be redundant.