About this mod
This mod adjusts buff spells, mostly those that you would find yourself using out of combat anyways, or daily. More adjustments will be made in the future.
- Permissions and credits
- Changelogs
Patch #7/HF 29 Compatible.
I dislike how restrictive buffing was in BG3 so I started changing things for more QOL. Spells changed to Cantrip (TEMPORARY) so that they're always prepared, If the spell doesn't have AOE, I give it to it. If the range is weak, I expand it. If it didn't already have a Ritual version of the spell, I added it. If it didn't last until long rest, I added it. I'll be adding to this mod over time.
What it changes:
- Speak with Animals: Now affects an area (AOE) and is always prepared.
- Speak with Dead: Now always prepared.
- Detect Thoughts: Removed Concentration, added Ritual, and is always prepared.
- See Invisibility: Added Ritual and is always prepared.
- Invisibility: Now affects an area (AOE), removed Concentration, added Ritual, and is always prepared.
- Greater Invisibility: Now affects an area (AOE), removed Concentration, added Ritual, and is always prepared.
- Comprehend Languages: Added Ritual and is always prepared. (This is hidden for you most likely, but I've enabled it in my own game.)
- Enhance Leap: Now affects an area (AOE), added Ritual, removed visual and sound effects (VFX/SFX), and is always prepared.
- Longstrider: Now affects an area (AOE), added Ritual, removed VFX/SFX, and is always prepared.
- Feather Fall: Now affects an area (AOE), added Ritual, lasts until Long Rest, removed VFX/SFX, and is always prepared.
- Grant Flight: Now affects an area (AOE), added Ritual, lasts until Long Rest, removed VFX/SFX, and is always prepared.
- Freedom of Movement: Now affects an area (AOE), added Ritual, removed VFX/SFX, and is always prepared.
- Create or Destroy Water: Increased size, added Ritual, and is always prepared.
- Knock - Added Ritual, Range, and Always Prepared.
- Barkskin - Added Ritual, AOE, Removed VFX/SFX, and Always Prepared.
- Mage Armor - Added Ritual, AOE, Removed VFX, and Always Prepared.
- Armor of Agathys - Added Ritual, AOE, Removed VFX/SFX, and Always Prepared.
- Protection from Evil and Good - Added Ritual, AOE, Removed Concentration, Removed VFX, and Always Prepared.
- Protection from Poison - Added Ritual, AOE, Removed VFX, and Always Prepared.
- Protection from Energy - Added Ritual, AOE, Removed VFX, and Always Prepared.
- Enhance Ability - Added Ritual, AOE, and Always Prepared.
- Gaseous Form - Added Ritual, AOE, Removed Concentration, Removed SFX, and Always Prepared.
- Stoneskin - Added Ritual, AOE, Removed Concentration, and Always Prepared.
- Shield of Faith - Added Ritual, AOE, Removed Concentration, and Always Prepared.
- Heroes Feast - Added Ritual and Always Prepared.
- Daylight - Added Ritual, Increased Range, and Always Prepared.
- Revivify - Added Ritual, Increased Range, and Always Prepared.
- Remove Curse - Added Ritual, AOE, and Always Prepared
- Bless - Added Ritual, AOE, Increased Range, Removed Concentration, Removed VFX/SFX, Long Rest, and Always Prepared.
Installation:
Install with BG3 Mod Manager like you would with any BG3 mod.
Compatibility:
Might Not Compatible with mods that alter the base game versions of listed spells.
Known Issues:
Currently Invisibility and See Invisibility have to be "prepared' although they don't take a spell memory slot, I'm honestly not sure what's causing this. I've read over the code several times, and I don't see what it could be.
Check out my other Mods
I'm addicted to caffeine, if you'd like to buy me a coffee, do so below...

- Bless - Added Ritual, AOE, Increased Range, Removed Concentration, Removed VFX/SFX, Long Rest, and Always Prepared.