Baldur's Gate 3
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Synyster328

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Synyster328

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About this mod

Mod that adds a Mudcrab Merchant to camp. This acts as a base mod, other mods will be required to build off of it and add inventory to the merchant.

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Introduction
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THANK YOU FOR DOWNLOADING AND SUPPORTING THIS MOD!
This mod adds a mudcrab merchant to your camp. If you know, you know.
The merchant mod serves as a base mod, which other mods can tie in to for providing their items.
The merchant will have no inventory on it's own, you must add other mods to it to add items.
Note
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The first time you trade with the Merchant, or when it's inventory is restocked (after long rest, level up, etc), it will take significantly longer to load.
Don't worry, it's unfortunate but expected.
Installation
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FIRST
You must add the "Loose Mod" folder named Public to your game data path. 
For Steam, this would be something like C:\Program Files (x86)\Steam\steamapps\common\Baldurs Gate 3\Data.
THEN
Option 1: Candor
Move MudcrabMerchant.zip into Documents\LarianStudios\BaldursGate3\Mods
Load with Candor
Option 2: Manual
Move MudcrabMerchant.pak into Documents\LarianStudios\BaldursGate3\Mods
Edit modsettings.lsx at Documents\LarianStudios\BaldursGate3\PlayerProfiles\{YourProfile}\modsettings.lsx (You can open it with notepad or any text editor)
You must follow this format
<?xml version="1.0" encoding="UTF-8"?>
<save>
   <version major="4" minor="0" revision="0" build="52" />
   <region id="ModuleSettings">
      <node id="root">
         <children>
            <node id="ModOrder"/>
            <node id="Mods">
               <children>
                  <node id="ModuleShortDesc">
                     <attribute id="Folder" type="LSWString" value="Gustav" />
                     <attribute id="MD5" type="LSString" value="" />
                     <attribute id="Name" type="FixedString" value="Gustav" />
                     <attribute id="UUID" type="FixedString" value="991c9c7a-fb80-40cb-8f0d-b92d4e80e9b1" />
                     <attribute id="Version" type="int32" value="268435456" />
                  </node>
                  <node id="ModuleShortDesc">
                     <attribute id="Folder" type="LSWString" value="MudcrabMerchant" />
                     <attribute id="MD5" type="LSString" value="" />
                     <attribute id="Name" type="FixedString" value="MudcrabMerchant" />
                     <attribute id="UUID" type="FixedString" value="74ace921-9ee7-469a-9a0d-199c9652f635" />
                     <attribute id="Version" type="int32" value="268435456" />
                  </node>
                  <!--other mods here-->
               </children>
            </node>
         </children>
      </node>
   </region>
</save>
Adding inventory
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Compatible mods will include a text file with the entries to add to the merchant. 
You will need to copy those manually into the bottom of TreasureTable.txt file included in this mod.
The file is at the root of the loose public mod, \Public\Shared\Stats\Generated\TreasureTable.txt
New items won't show up until you long rest, which is when all items restock.