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Ninjoma

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Ninjoma

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About this mod

Addled frog fight improved, Ilithid powers disabled, enemies cannot be surprised, potions cannot be thrown, elixirs cannot be used, scrolls cannot be used, withers' resurrection/ respec prices increased and Frightened Ox fight improved.

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This is my personal compendium of difficulty tweaks. These were self imposed limitations I liked to play with and I thought it would be fun to implement the ideas in the game properly. I also enhanced a couple of underwhelming fights, because they made me sad.


Healing Potions cannot be thrown
-Throwing healing potions no longer heals targets who are impacted. (this only effects player characters. AI throwing potions will still heal)
-My current implementation of allowing AI characters to heal is not working as intended. I am currently testing an alternative implementation and will update the mod once I confirm it is working. Just note, AI may throw potions that do nothing at present.
-Drinking potions still works normally.


Enemies cannot be surprised
-All enemies now have the "Perfect Sentry" passive making them immune to being surprised. This forces you to fight enemies on even footing.
-Note, this only works on Tactician and Honour difficulties. If you are playing with a custom difficulty settings it is tied specifically to the "Enemy Power Level" setting


Elixirs cannot be drank
-Elixirs cannot be drank.
-Throwing elixirs no longer grants benefits to those in the impact zone.
-Note, this does not apply to the special blood elixirs you can get in act 2


Scrolls
-Scrolls cannot be used.
-They can still be learned by Wizards
-The following scrolls are exempt from this change and can be used normally:
-Scroll of revivify (including Gale's rare version)
-Summon Quasit (Shovel)
-Signed Trade Visa 


Withers
-Resurrection price increased to 500g
-Respec price increased to 1000g


Illithid Powers Disabled (betta)
I disabled the "Illithid" tag which prevents you from using "Illithid Persuasion" in dialogue to get easy dc 2 Wisdom checks. Some notes:
  • This is an experimental feature that could theoretically break the game. All of act 1 works perfectly in my testing. I found a few issues in acts 2 and 3 noted below. They do not break the game, but do prevent you from doing certain things. Once I finish playtesting act 3, I will work on some fixes.
  • Shadowheart can still be saved in the tutorial using only the Eldritch Rune without the need for illithid powers. Just insert the rune, place your hand on the console and leave the dialogue and she should be freed.
  • I deleted and disabled tadpoles, so you will not have access to illithid power tree. Lootable tadpoles cannot be used, but can be sold. If you find a way to get illithid powers with this mod let me know so I can purge the parasites.

Current Issues
  • Without a tadpole, Moonrise towers will detect you are not a true soul and attack you on site. I am looking into a scripting solution that adds the tag back to your character when you enter moonrise. I have to add a custom trigger location because there is no native way to trigger a script for moonrise specifically (that I have found)
  • Without a tadpole, Raphael is not willing to make a deal with you. I think you can still get access to all his content, but you cannot align with him in act 3.


Frog "Boss" Improved (Found n the wilderness swamp)
-Increased stats
-Increased experience from 1 to 50
-Added a unique rare ring to their loot table (see pictures for details)
-Note, the loot will only drop if you install the mod on a fresh playthrough.


Frightened Ox Improved
-Increased stats and abilities
-Increased experience from 1 to 40
-Added 80 supplies worth of meat and a sassy comment as a reward.
-(loot will only drop if you install the mod on a fresh save)
There is also the option to install each change individually if you only want to play with some of the above.

4/23/25: In case anyone is still following this mod
-I still plan to figure out a way to completely remove illithid powers without any unintended consequences.
-I believe I have a fix for the potion throwing bug that effects enemies.
-I have some additional fights I plan to enhance
-The skeleton in the basement of the vampire dungeon
-The white raven guy in act 2
-Possibly cloaker
-Possibly Gut

I recommend using this mod with the following other difficulty mods:
-Absolute Wrath
-Skeletal Challenge
-Combat Extender
-Initiative Variant d20