Baldur's Gate 3

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Oiff LostSoul for V126

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Oiff

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About this mod

This mod adds some legendary items to the game including dual wield-able hand crossbows.
V1.26 Fix: Dragon can blast now

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LEGENDARY ITEMS

The following legendary items are added to the game:

Dragon Blade
The blade of this weapon is incredibly light but too hot to touch, almost as if it is made of dragon fire itself. Fortunately the wielder is granted a great deal of protection from fire damage. Bound to a red dragon the sword allows it's wielder to summon the dragon in times of need.

This sword deals pure fire damage and gives the wielder immunity to fire.  You can also channel the fire in the blade to summon the dragon to your aid, you will sustain a small amount of damage in doing so (this damage won't be fatal).
The dragon is of course incredibly powerful, it is not a good idea to use it around anything you don't want to get destroyed.


Flail of Pain
The flail of pain is a weapon blessed by Loviatar capable of inflicting holy wrath on enemies. Great power comes at a price though and the user must pay a penance to earns Loviatar's blessings.

The flail enable a bonus action that inflicts damage to yourself but then in turn enable a very powerful area attack.  The self damage cannot be fatal.
Damage scales with character level.
Note that this was designed for use with the death domain priest from my LvlUp mod, death domain priests get martial weapon proficiency.

Venom
Forged by Drow elves in Menzobarranzen this blade poisons anything it touches, the wielder however is granted immunity from poison.

This weapon does extra poison damage and afflicts enemies with poison.  Also has stat adjustments.

Crippling Dagger
A dagger designed to incapacitate enemies swiftly by imbuing a mixture of chemicals and magic into the blade.

This dagger does all sorts of damage, you will also be able to crit on a roll of 19.

Crossbow of Great Range
A magical hand crossbow that is able shoot much further and with greater force than normal.

Extra range and force damage.  Recommended to use this weapon in your main hand if dual wielding as range is determined by the main hand weapon.

Crossbow of Many Bolts
A magical hand crossbow that is able to imbue magic into the bolts it fires.

High chance that some extra elemental damage will be applied on hit.  Also enables a container spells that allows various magical bolts to be fired.
Be careful with the teleportation bolt, you can get stuck if you decide to fire it somewhere crazy.

Shield of Blocking
A magical shield capable of reducing the damage from attacks.

Provides resistances and enables the protection passive.

Repeating Crossbow
This heavy crossbow can be loaded with extra bolts to unleash a devastating salvo. It is also possible to overtighten the mechanism to enable greater range and damage but there is a risk that the weapon could backfire when being overtightened. The crossbow can be loaded or overtightened before combat to save time.

Two abilities are enabled when you equip this heavy crossbow and each in turn activates an attack ability.
Overtighten enables an extra powerful shot, however you may end up hurting yourself as you wind it up.  This damage cannot be fatal.
Reload fully loads the crossbow but uses an action point to do so, ideally you would do this out of combat as the crossbow will stay loaded until it is fired or you rest.  Once fully loaded you can fire a salvo of bolts that will hit multiple targets.
These abilities are used like spells.

Hungering Hammer
This cursed warhammer craves violence and drives you to fulfill it's desires.

This item is actually somewhat cursed, it will significantly reduce your defences whilst boosting your attack.  Once you deal damage the negative effects are mitigated for two turns.  It doesn't care what you damage as long as you are being violent it will imbue you with extra power.

Ring of Power
Wearing this ring fills you with energy.

Added on request, this ring grants +1 AP.

Sharmour
This armour has been blessed by Shar, if you look closely you can see shadows moving through it.

Medium armour that provides darkvision, psychic resistance and has a shadow effect.

Thorned Circlet of Healing
This circlet has sharp thorns that point outwards, you can see that they can however twist inwards in some circumstances.

This head armour is a healer item, you will be healed constantly whilst wearing it gain minimum wisdom of 20, deal damage to attacked and damage yourself when you attack others.

Sword of Ice
This great sword draws heat from it's surroundings and chills anything it touches.  Some of the heat drawn into the blade is given to the wielder protecting them from cold and stopping the wielder from slipping on the frozen ground around them.

A greatsword that chills and can freeze enemies.  Also provides cold protection.

Doom Axe
This axe exudes necrotic energy crippling those unlucky enough to be hit by it.

A battle axe that deals necrotic damage and has a chance to paralyse enemies.

Staff of Slumber
This staff gives off waves of healing energy that will heal anything it touches.  However the power of the staff will also exhaust the target putting them to sleep.  The staff refuses to inflict harm on others.

A healer staff, grants an ability that heals the target and puts them to sleep, attacks using this staff will also heal the target and put them to sleep.
The wielder also gains the ability to resurrect allies.

Shield of Deflection
This shield flickers with energy repelling projectiles.

Offers less defense than the shield of blocking but reflects projectiles back at whoever fired them.

Ring of Fire
You can see fire twisting within the jewels on this ring as if trying to escape, if you hold it tightly you may be able to release this energy.

Bit of a work in progress, definitely does something though.

Ring of Ice
You can see frost twisting within the jewels on this ring as if trying to escape, if you hold it tightly you may be able to release this energy.

Bit of a work in progress, definitely does something though.

Thundering Glaive
This glaive thrums with power, once per short rest this can be released in a devastating thunderous blast.

Grippy Gloves
These gloves have exceptional grip.


To get the items hide (press C) and a new spell "Dark Pact" will appear in your hot bar (icon looks like bane).  Cast this on yourself or a nearby ally and a bag will appear in the target's backpack.
Inside this bag there are three more bags full of legendary items.
You can do this whenever you want and keep doing it to get more items if needed.
The summoned bag will disappear after a long rest but the contents will remain (they will fall out into your backpack if you don't take them out).

If you are using my LvlUp mod ensure that this mod is after it in the load order for best compatibility.