About this mod
The Unshackled, raised in one of magic-forbidden country's lesser quarters, is a power wizard with a great command of thunder and lightning. He lives as a hardened revolutionary, using the magic of those around him to destroy the kingdom he once served… and his band of outcast mage followers seems to grow by the day.
- Requirements
- Permissions and credits
(中文讲解见b站视频 BV17LcuemEHi)
The great mage rebellion starts now!
Level 1:
- Passives:

2. Innate Mage: After reachinglevel 5, the Liberator can Enhance their unique skills by gaining Charged Lightning. Upon reaching level 10, spell power further increases.

3. Magical Body: When unarmed with armor, modify Intelligence bonus on AC.
4. Heart Of The Storm Resistance: Gain resistance against Lightning and Thunder damage.
- Spells:

Enhanced Effect: Release more Chain Lightning.
- Actions:

Enhanced Effect: Accumulate half of the damage taken this turn to empower Haymaker.
Level 2:
- Passives:
2. Blood of Lightning: When dealing damage with Spells or Cantrips, gain 2 Charged Lightning.

- Spells:
So... who wants to kill the king?
1. King Slayer: Melee Attack, deal Lightning damage to the enemy with weapons and has a chance to recover health for yourself.

Also available as an interrupt.
Enhanced Effect: Deals extra damage when the target's current HP is below half, and restores extra HP when your HP is below half.
- Cantrips:
Level 3:
- Passives:
2.Magic Waves Of Chaos: Unstable magic flow through The Unshackled's body, enhancing its DC and SpellAttackRoll by 3, while triggering random wild magic on casting spell.
3. Charged Lightning Enhance: With Charged Lightning, enhance attack damage.

- Spells:
What's yours is mine!
1. Hijack: Steal a temporary skill that overcomes the target.

Enhanced Effect: steal the target's Intelligence as well.
2. Mystery Magic: Trigger random wild magic.
Enhanced Effect: Increase the amount of targets by two.
Level 4:
- Passives:
- Spells:
How beautiful a world is without walls!
1. Abscond / Abduct: Teleport to a position or swap the position between the unshackled and target.

2. Death From Below: Jump to the target area, deal damage to all enemies in the area.

Enhanced Effect: Deal more damage and expand the range, and enable reusing this skill when killing enemies with this spell.
Level 5:
- Passives:
1. Petricite Burst: Casting any spell grants a free attack, and the next attack deals area damage.

Level 6:
- Passives:

2.Magic Armor: Gain 1 AC and bonus on SavingThrow when with charged Lightning.

- Spells:
1.Feast: Deal damage based on the enemy's maximum HP. Killing an enemy with this skill increases size and max HP until the next long rest.

Enhanced Effect: Deals more damage and executes targets with less than 10% HP.
2. Manipulate: Manipulate an enemy with spiritual power.

Enhanced Effect: Increase the amount of targets by two.
Level 7:
- Passives:
2.Supreme Magical Body: Bonus DC and SpellAttackRoll by Intelligence modifier.

- Spells:
1.The Show Stopper: Grab the enemy and slam them into an area, dealing damage based on the enemy's maximum HP and causing area damage at the impact location. Knocks down all enemies in the area.

- Actions:
Level 8:
- Passives:
- Spells:
1.Storm Gathering: Gain a paralyzed effect for two turns and temporary health, charge for one turn, then unleash a Thunder Prison in the next turn. Strikes everyone not under cover on the screen, dealing damage, knocking back, and stunning everyone.

2.Hallowed Mist: Summon mist that protects everything inside from damage outside of it.

- Actions:
1.Last Breath: When an enemy casts spells, teleport to the enemy and deal damage with weapons, available as an interrupt.

Level 9:
- Passives:
- Spells:
1.Chain Lightning.
Enhanced Effect: Increase the amount of targets by 1.
Level 10:
- Passives:
Level 11:
- Passives:
Level 12:
- Passives: